SLS Learning Experiences
In this website, tech tools are organised according to the six Student Learning Space (SLS) Learning Experiences. Click on the icons of each Learning Experience (to the left of the description) to link you to the tech tools.
The tech tools curated in this website will be updated periodically to reflect the teaching practices of our fraternity.
Students learn new knowledge through studying, analysing, comparing and organising curated information to identify patterns and connections within or across topics/subjects to deepen their understanding of the big ideas and concepts. They are able to transfer and apply knowledge and skills to new contexts.
Students engage in classroom dialogue to articulate and exchange ideas and perspectives, supported by evidence and well-constructed explanations. They engage in peer critique to reassess conclusions and consider alternative viewpoints to refine their own understanding. They exercise sound reasoning and are able to interact with others to construct and critically evaluate knowledge, new understandings and insights.
Students plan and establish group goals and processes. They collectively ideate, discuss, negotiate diverse ideas and co-construct meaning in their group with shared responsibilities that contributes towards the production of a shared output and achievement of shared goals.
Students plan and establish group goals and processes. They collectively ideate, discuss, negotiate diverse ideas and co-construct meaning in their group with shared responsibilities that contributes towards the production of a shared output and achievement of shared goals.
Students engage in tasks situated in an immersive learning environment related to the subject and receive feedback in response to their actions. Through the feedback gathered, they can monitor their learning, improve their subsequent action and acquire a better grasp of the relevant knowledge and skills in any subject.
Students learn by doing through exploring a real-world problem and producing tangible artefacts (video, built structure etc) iteratively to solve them. Their thought processes and decision points are captured online, allowing the teacher to track student growth and provide timely feedback.