Resources
The Creative Computing Curriculum is a collection of ideas, strategies, and activities for an introductory creative computing experience using the Scratch programming language. The activities are designed to support familiarity and increase fluency with computational creativity and computational thinking. The changes made to this most recent edition of the curriculum include images of blocks and projects, and minor content revisions to reflect the new Scratch 3.0 website. This edition of the curriculum is now available in Google Slides as individual units, activities, or the full curriculum. Standards alignment and crosswalk.
In this presentation, Lynn shares a way of utilizing Scratch to model cell organelle structure and function.
Scratch Maths
UCL ScratchMaths is designed to be worked on over two years, with three modules of activities per year. The materials have been developed in collaboration between teachers and researchers, with the majority of activities tested and refined in our "design schools", where our activities were tested in classrooms. This development was informed by response to feedback during professional development.
CT4EDU - Grade 3 Scratch Array Lesson
Mathematics topic: Solving whole-number multiplication problems with arrays Mathematics focus standard: 3.OA.3: Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
10 Block Scratch Activity
In this project, you will create a program using only 10 types of blocks. Use them once, twice, or multiple times, but you will use each block at least once. You are encouraged to be as creative as you would like! Your only limitation is the type of blocks you can use for this program.
Getting Unstuck w/Scratch
Getting Unstuck is a 10-module intermediate Scratch curriculum to help your students develop greater creative and conceptual fluency with code. The curriculum reimagines the classroom as a design studio: a culture of learning in which students explore, create, share, and reflect. Get started with the curriculum by reading the orientation, then explore the modules.
Scratch Chase Game Tutorial
In this tutorial, students will create a video game in Scratch. Students will begin by playing through a fully completed game and utilizing computational thinking to understand the various aspects of its design. Students will then design their own games. Students will be able to design the sprites and backgrounds in their game or choose from a set of pre-designed sprites and backgrounds. Students will be guided through how to block code various aspects of the gameplay design.
Makey Makey provides an ingenious twist to the concept of circuitry by transforming everyday objects into interactive touchpads. From bananas and aluminum foil to plants and even human touch, this invention kit encourages students to think beyond conventional boundaries and engage with science in an entirely new way. You can use Scratch to code your Makey Makey creation.
micro:bit is a tiny circuit board designed to help kids learn to code and create with technology. It has many features including an LED display, buttons, and a motion sensor. You can connect it to Scratch and build creative projects that combine the magic of the digital and physical worlds.