Studio Overview
This hands-on studio explores shape-morphing fabrics as a medium for tangible interaction. Participants will learn how geometry, material properties, and fabrication parameters interact to produce programmable behaviors—structures that bend, twist, or curl in response to applied tension and design intent.
Using parametric modeling tools (Rhino and Grasshopper) alongside accessible 3D printing techniques, participants will design and fabricate morphing textiles and mesh structures. The session guides participants through each stage of the process—from computational design to physical realization—culminating in a collective showcase of shape-changing prototypes.
Overview
This hands-on studio explores shape-morphing fabrics as a medium for tangible interaction. Participants will learn how geometry, material properties, and fabrication parameters interact to create programmable behaviors—structures that bend, twist, or curl in response to tension and design.
Using parametric modeling tools (Rhino + Grasshopper) and accessible 3D printing techniques, participants will design and fabricate morphing textiles and mesh structures. The session will guide participants through each stage of the process—from computational design to physical realization—culminating in a collective showcase of responsive prototypes.
Learning Outcomes
Understand the principles of programmable morphing and material computation
Gain practical experience with 3D printing on textiles and flexible filament fabrication
Explore the expressive and interactive potential of shape-changing materials
Reflect on how morphing textiles can inspire new forms of interaction and embodied expression
Maximum Participants: 10
Target Audience: HCI researchers, engineers, material scientists, crafters, interaction designers, artists, architects, and educators interested in tangible interfaces and digital fabrication.
Organizers: Hye Jun Youn (MIT Media Lab, Tangible Media Group), Serena Xin Wei Sara, Yue Yang, Hiroshi Ishii
What to Bring: A laptop with Rhino 7 and Grasshopper installed (the evaluation version is acceptable), and a curiosity to explore fabrics through making.
Requirements: No prior technical experience in programming or fabrication is necessary. Introductory tutorials and template files will make participation accessible to attendees with varying skill levels.