Studio overview
Join us to learn and experience the world of interactive textiles. How can textiles be responsive to their environment? Can textiles be tangible data interfaces, communicating information about pollution, biomarkers, and harmful chemicals through visible and tangible changes like odorants and colors? Can textiles be living and hosting skin biomes or even new probiotic communities of engineered microbes? This course introduces living textiles as an emerging frontier in Human–Computer Interaction (HCI), where microbiomes become active components of interactive systems. Participants will explore how microbiome can be an interactive wearable interface for health and environmental monitoring. Structured into three modules, the course bridges biological science, material experimentation, and interaction design.
Facilitators:
Dr. Katia Zolotovsky, Assistant Professor, Departments of Art+Design and Chemistry and Chemical Biology, Director of Biointeractive Design Lab (BInD) k.zolotovsky@northeastern.edu
Jil Berenblum, PhD Student in Interdisciplinary Design and Media, BioInteractive Design Lab (BInD), College of Arts, Media and Design, Northeastern University berenblum.j@northeastern.edu
Ganit Goldstein, PhD Student in Design and Computation, MIT School of Architecture and Planning SA+P, Massachusetts Institute of Technology ganit@mit.edu
Avantika Velho, Masters Student in Design Engineering, Graduate School of Design + School of Engineering & Applied Sciences, Harvard University avantika_velho@mde.harvard.edu
This studio is fully in-person. Structured into four modules, this full day studio bridges biological science, material experimentation, and interaction design. Hands-on activities include mapping microbial biomes, experimenting with biobased responsive materials and dyes, and designing biointeractive textile prototypes. Through examples from Microbial HCI, such as biofilm-based displays, olfactory biosensors, and embroidered living circuits, participants will learn how to transform invisible microbial interactions into perceivable experiences. Participants will gain both conceptual and practical understanding of how synthetic biology, computation, and craft can converge to make microbial interactions tangible, aesthetic, and socially meaningful, expanding the scope of what interaction design can be when materials are alive, responsive, and cohabiting
Module One: Computing with Microbes
This Module introduces microbial computation through the lens of Whole-Cell Biosensors (WCBSs), framing microbes as living processors capable of sensing, computing, and expressing environmental information through visible or material change. Through short case studies, participants reconsider microbes as active design collaborators rather than passive biological matter. Guided reflection prompts participants to identify surprises, opportunities, and speculative “What If” questions, collectively building a shared landscape of microbial imagination.
The session then shifts from speculation to structure. Participants examine what microbes require to survive: moisture, nutrients, temperature, substrate, and translate these constraints into design principles for working with living systems. Through a biomapping exercise, they identify what they want to sense, where sensing might occur on the body or in the environment, and how a microbial response could manifest. By the end of the module, participants have developed a mapped sensing concept grounded in microbial needs, preparing them to transition into hands-on biofabrication and material prototyping in the following session.
Module Two: Biointeractive Textiles
Fabrication Connected to the maps drawn in Module 1, participants will have the opportunity to make their maps tangible through an exploration of molding and weaving biobased fibers and textiles that react to environmental stimuli, connecting material transformation to non-digital interactivity.
Hands-on activity: Biofiber fabrication and responsive textiles fabrication. In the Biomapping exercise, participants have had the opportunity to draw their preferred sensing map, identifying body sites and environmental conditions, which are then matched to interactive dyes such as pH-sensitive pigments and thermochromic materials. These maps will then be used to create interactive textiles. With a 3D-printed weaving loom, participants can weave threads into various patterns, which are then encased in an alginate bioplastic with responsive pigments selected during the mapping process. Once constructed, these textiles can be cut and shaped into various shapes that correlate to their mapped site.
Module Three: Futuring New Materials for Living Wearables.
The final module synthesizes ideas from microbial computation and biointeractive textile fabrication to consider future directions for living materials in wearable design. The session invites reflection on how new materials, biofabricated, microbial, and responsive, can expand the language of interaction design and redefine what it means to design with, rather than for, living systems.
Participants examine how bio-based and living textiles can become systems that sense, adapt, age, and form long-term relationships with the body. The emphasis is on materials as active and evolving, shaped by time, use, and environment rather than static substrates or purely technical components. The session also explores how living wearables might engage with health, wellness, and environmental monitoring by communicating through material change, such as shifts in color, texture, or growth.
Benefits for Attendees
· Develop an understanding of microbiomes as design and interaction partners.
· Learn methods for embedding biological function into textile materials.
· Explore open-source AI tools that inform bio-based material experimentation.
· Reflect critically on the ethical and experiential dimensions of living wearables.
Katia Zolotovsky
Katia Zolotovsky is an Assistant Professor at Northeastern University the Art + Design Department with a joint appointment in the Department of Chemistry and Chemical Biology. She is an architect and a biologist and holds a Ph.D. in Design and Computation from the Massachusetts Institute of Technology (MIT). At Northeastern, Katia’s is directing the BioInteractive Design lab (BInD) on the intersection of design and science. Her research group brings together designers, scientists, and engineers to explore how to scale up lab technologies to design biologically active materials, devices, wearables, and building components for human and environmental health. In her research she combines methods of computational design, digital fabrication, materials science, and biotechnology. Her work has been supported by national grants such as the NSF Division of Materials Research, Somerson Sustainability Innovation Fund, and NSF’s Coastal Ecology Assessment Innovation and Modeling. Lab website: https://biointeractive.lab.northeastern.edu/
Avantika Velho
Avantika Velho is the co-founder of BIOPOD Co. and a Master’s in Design Engineering candidate at Harvard University. Previously a researcher at Northeastern University’s BioInteractive Design Lab, her work bridges biomaterials, biosensing textiles, and ecological design. She has also served as Lead Biodesigner and Strategist at Terreform ONE, developing living architecture and regenerative systems across urban and planetary scales. A graduate of the Rhode Island School of Design (RISD), Avantika’s practice integrates synthetic biology, computation, and craft to advance material ecologies. Her work has been recognized by the Terra Carta Design Lab, Fast Company, and Dezeen, and exhibited internationally across design and scientific forums. Website: https://www.avantikavelho.com
Jill Berenblum
Jil Berenblum is a PhD researcher at Northeastern University’s BioInteractive Design (BInD) Lab, where her work explores the intersection of biomaterials, interactivity, and advanced fabrication. A graduate of Carnegie Mellon University’s MS in Sustainable Design program, she positions materials as active agents of environmental stewardship, developing regenerative systems that integrate ecological responsibility with craftsmanship while challenging design monocultures. Website: https://jilberenblum.com
Ganit Goldstein
Ganit Goldstein is a PhD student in the Design Computation Group at MIT, where her work combines traditional textile craft with advanced fabrication technologies such as 3D printing, 3D scanning, and computational design. A graduate of the Royal College of Art’s MA in Textiles program and MIT’s SMArchS in Design Computation, she explores how responsive textile systems and smart materials can contribute to adaptive and customized wearables from medical devices to sustainable practices. Selected as an inaugural fellow of the MIT Morningside Academy of Design, she has worked with the MIT Self-Assembly Lab and exhibited internationally at venues including Milan Design Week, Cheongju Craft Biennale, and New York Fashion week. Website: https://ganitgoldstein.com