Eureka was specifically chosen as our math curriculum because of its rigor in these three areas: conceptual understanding, procedural skill & fluency, and application.
Students must learn to build a deep understanding of the how and why of math. Students must also learn to identify the appropriate concepts and strategies to tackle novel problems and tasks. They learn many strategies for solving even a single type of problem and on a daily basis are required to apply reading skills, math skills, and writing skills to demonstrate their understanding of these strategies that will be fundamental for students to succeed through the progression of the grades.
Eureka is designed to have built-in enrichment through all of the components, even the “Sprint” fluency exercises. The Problem Sets are designed with scaffolding and rigor built in, as they are only given so much time to complete the full set.
Open your Learn book to a problem set you may have missed, or to a coordinating homework assignment to a lesson your child has recently been instructed on.
Play the timer to the right.
Have your child work on your math while the timer counts down.
Stop your child when the timer expires.
Check to see if your child regularly completes problem sets or homework sets accurately within the given time frame in class.
If they have, provide paper or a notebook for them to write the answers to the student debrief questions following each lesson. Students should use proper grammar, punctuation, and other conventions to explain their thinking and choice of strategy.
If your child routinely completes the daily Problem Set correctly and independently, they then have the opportunity to participate in enrichment activities in class. These activities are extensions deeper into the grade level standards that can involve real-world problems or abstract problems. Enrichment also includes opportunities for reasoning, modeling, talking, and writing about solutions. Abstract problems can include problems where children are given parameters and have to create the problem themselves using what they know about numbers, place value, and other math domains. An example would be, "What two-digit number plus another two-digit number equals a three-digit number, where you can only use the numerals one through nine one time each? How many problems can you create using these numerals?" Another example of what might be offered is what you typically see as a guessing jar. Your child would be presented with a real world image of a clear container with objects inside, but instead of a simple guess, they are given clues in succession to reasonably and logically estimate and arrive at the correct answer. We also have a bank of real-world problems that students are required to answer with modeling and writing. These are just examples. Every teacher has the knowledge and ability to create or source grade level challenges. Here is the MCPS Math Department guidance on enrichment.
Learn more about Eureka and how to help support your child by clicking here!
Learn about how you can use the Standards of Mathematical Practice to provide enrichment at home through games! Math enrichment does NOT have to happen by workbook or recreating class work. It can happen at home or on the go and it can be FUN! Many common games you might already have can promote rich and deep mathematical thinking, and can develop successful mathematical practices.
Set up an account for your child to explore dynamic digital lessons that keep kids engaged during asynchronous or independent learning. Click the image!
Stay tuned! MCPS is continually evaluating curricula, and working on new ways to differentiate to meet all students' needs!