sketchup
Objectives:
In this unit we will model and manipulate 3 dimensional objects using Computer Assisted Design (CAD) software. The lessons will focus on design for architecture in both exterior and interior settings. We will use SketchUp software.
Concepts and Vocabulary:
3D Objects consist of Faces, Edges, and Vertices.
Faces, Edges, and Vertices can be split, combined, pulled, and pushed to create different shapes.
The Face of an object may be rendered with color or texture.
The color or texture on a face of an object may have a range of opacity.
3D space is designated with x, y, and z axis. X represents “left, right” horizontal. Y represents vertical. Z represents “front, back” horizontal.
In 3D graphics program, the camera represents the view by which the human “views” the scene. The camera may be repositioned by rotating and panning.
3D objects may be viewed as wireframe, shaded, shaded with textures, and other types of views depending on the type of drawing the user needs at the time of creation.
Shapes can be combined into “components” and reused throughout the drawing. Components can also be saved and exported to other projects.
The toolbars in SketchUp provide tools for creating shapes, along with tools for editing size, shape, and fill for shapes.
Skills and Product:
Students will combine the basic shapes (rectangular prism, cylinder, Arc) to create a 3D model.
Students will use stretch, pull, divide, and cut to modify basic shapes into complex 3D shapes within their model.
Students will use texture, opacity, color, and imported components to provide detail to their 3D model.
Students will use text options to label and describe their 3D model.
Students will create components within their model to represent repeated design elements.
Students will import external components and make edits of size, texture, and opacity to enhance their model.
Students will create models from drawing using exact dimensions.