Assignment 01: Little Crab Chapter 2
1. Using Chapter 2 from the Greenfoot Textbook, complete the following exercises to experiment with the "Little Crab" Game:
2.1: Place One Crab in the world and run the program
2.2: Change the act method in the crab class to include the move() method. Run the code and see what happens
2.3: Place mutliple Crabs in the world and run. What do you observe?
2.4: Modify the code so the crab moves and turns at the same time.
2.5: Modify the act method so the crab turns left
2.10, 2:12: Add code to have the Crab turn when it reaches the world's edge.
The end goal is to have the Crab (or Mutliple Crabs) moving throughout world and "bouncing" or "turning" when they reach the edge.