C o u r s e s

The Master’s on Interaction Design and Innovation is a research-oriented program. Students are encouraged to explore specific interests in the first semester and proceed to acquire particular skill sets of interaction design. A minimum of 36 credits is required for the completion of the program, including 14 required credits from core courses and 22 elective credits from specialization courses. A thesis project is expected to integrate the learned knowledges and demonstrate the new contribution to the field of interaction design.
 (Please note: class schedules are subject to change)

Special Topics I

Special Topics on Interactive Media Design (I) is comprised of two phases. In phase 1, students from local and international master programs will be mixed and divided into six groups to join the HCI studios lead by six different faculties. Through six weeks intensive workshop, each group is expected to identify a design problem and propose a solution in the final presentation in the seventh week. 

Special Topics II

Special Topics on Interactive Media Design (II) aims to help student move from the HCI design to the research application of human-computer interaction. Through the parallel developments of understanding the HCI academic and engaging in the HCI academic. Class will meet in group to learn how the HCI academic function, and then each develop one’s own research project to actively engage in the HCI academic. 

Research Methods

The aims of this course are to explore the nature of design research at three various levels of scientific philosophy, research methods, and practical execution. The contents involve the introduction of the definition of the design problems, selecting the quantitative or qualitative research methods and specific instruments, interpretation of research results, case studies, as well as writing a thesis.

Seminar

A weekly seminar discusses the current progress of individual projects.

Prototyping and Interaction Design

Interaction design can be considered as an extension of the long-established fields of architectural, industrial, and graphical design. Regardless what types of the recent emerging field of interaction design such as UI, UX, responsive website, tangible interaction design, or smart environment, the image remains as the visual language for design ideation to realization. This course introduces the concept of digital pipeline which is mediated on wide range of image related digital technologies. Through those modularized technologies, we can form a working pipeline to create a prototype for an interaction design proposal.

Analytical Sketching

Seeing is a creative process that involves our eyes and mind to transform what we see into what we know, but sometimes the process is reversed—we rely on what we know to interpret what we are seeing. To draw what we see can, therefore, be a process of the interaction of seeing and understanding. The goal of this course will focus on this seeing, thinking, and drawing interaction while drawing architecture on location. 

Research Design for Design

Technologically, this course reviews the recent developments on research-based interaction design. Theoretically, this course introduces the theories and methodologies of the research applications in the field of human-computer interaction, and teaches how to design a HCI experiment.

Virtual Reality Application

Virtual reality (VR) is an integration of art and technology. It is widely used in fields that are very different in nature such as aviation simulator, medical inspection equipment, preview of finished products, etc. This course will focus on the impact of VR application in the future technology and lifestyles as well as explore the relationships among engrossment, imagination, interaction, and human psychological cognition. The course content includes graphic-based VR, imaged-based VR, and hybrid VR.

User Experience Design and Measurement

This course will cover the fundamentals of user experience design and provide the students with insights into the measurement of user research. The real-life processes, challenges, considerations, tools, team works, models and case studies of user research are introduced in this course by lecturing, discussing and practicing methods. Students are expecting to learn user experience principles, to designing, evaluating, implementing and measuring user experience in both qualitative and quantitative methods in the aspect of interaction design, space design and product design individually.

Human-Computer Interaction Design

This course is focused on introducing the knowledge regarding human-computer interaction (HCI) design. Students can understand the basic knowledge, application and research relevant to HCI design, which will help them develop expertise in practical interface design and planning. This course is set up under the structure of Human-Machine-Scenario theory and case study.

Design Thinking

This course will use Problem-based Learning (PBL) method to teach the five kernel steps of design thinking including the following: Empathize, Define, Ideate, Prototype, and Test. It will also help students in knowing the interdisciplinary innovation methods of interaction design by case studies and real case operation. The main course goals include the following: gain an understanding of the methods and steps of interaction design; explore the methods and operation models for the interdisciplinary innovation of interaction design; and gain the experiences of interaction design by real cases analysis and operation.

Electronic Music and Sound Design

This course mainly introduces sound design and electronic music production tools and skills. Through the introduction of audio editing technology and the use of related sound design tools, students can learn creative sound design. In the course, students are taught to use the Ableton Live sequencer software, combined with its sound design tools in Max for Live, to design their own software synthesizers and digital effects to be used in the sequencer. These skills may be used in multimedia design, game audio, new media performances, and etc.

Service Design for Interactive Technology

User-Centered Design Research

This course is focused on introducing the theories, application and research of User-Centered Design (UCD). In this course, students can understand the key element of interaction design, which is the UCD. This course is set up under the structure of Human-Machine-Scenario theory and case studies. The contents include user experience and requirements, interactive scenarios, usability design and evaluation, user-centered product design and development, design psychology, and universal design. The course is preceded by means of lecturing, professional seminar, and case study, as well as evaluation by students' reports, group discussions and presentations.

Service design is the activity of planning and organizing related resources of service in order to improve its quality and the interaction between service provider and users. The backbone of service design methodologies is to understand the behavior of the users, their needs and motivations, so as to create user-friendly, competitive and relevant services for the users. The service design concepts and methodologies, and user experience analysis, are used in this course in order to discuss the developments and applications of interactive technologies with respect to various scenarios and application fields.

Thesis

A thesis is required to complete the program in the first semester of the second year. A proposal is expected to detail the thesis project in the second semester of the second year, and the student is expected to complete a thesis with an academic documentation and an oral defense to demonstrate a contribution to the interaction design field.