『Visual Design__
『Visual Design__
The MK-7 Drilling Rover is the first enemy seen in Level one of Ace In Space, called The Deep. MK-7 Drilling Rovers are small yet mighty mining bots whose sole purpose are to attack and destroy any foreign enemies on spot. Using their drill, they attack by dashing directly at their target with their spinning drill.
Design Process:
MK-7 Drilling Rover, Version 1
Initial Design featured a simple drill and wheels that would not be able to move properly.
Based on Initial Sketch.
MK-7 Drilling Rover, Version 2
Features changes to the drill and wheel orientation.
Added a drill pivot arm for the drill to attach to.
MK-7 Drilling Rover, Version 3
Features re-designed body and an improved drill that fit more with first level environment.
Adds Drill Ability and a better drill pivot.
Features a 360 of the MK-7 Drilling Rovers Design
Showcases the MK-7 Drilling Rover's Drill Spin Attack
Concept sketches for environments of each level
The Deep
The deep is the first level in Ace In Space. Cold and hostile, it sits at the deepest level of the Aeros within the mines. The first minerals, Lithium and Molybdenum, are found here. A dark red themed environment seemed fitting for this environment.
The Lab
The lab is the second level in ace in space. Filled with the remnants of failed science experiments, the Lab now lays dormant, a shell of what it once was. Overrun by plants, enemies still roam this area. The blue-ish green color pallet gives this level a more lively feel than the prior, although it is still within the undergrounf.
The struggle
Atop Aeros, after your journey throughout the mines, the Joker Drone, awaits you here. This level is still a work in progress.
Kingly Drone
The Kingly Drone is the first enemy seen in Level 02 - The Lab. Upon sight of an enemy while patroling, they do not chase. Instead, they will attack with their ranged bomb attacks, and switch to melee attacks using their laser blade when the enemy is in range.
My contribution:
Implementation of animations for Idle, ranged bomb attack, and melee sword attack.
Scripting to detect the player, and change between each attack as necessary.
Implementation of a health bar.
Level 01, The Deep Terrain
My Contribution:
Terrain Sculpting and Design.
Enemy Placement.
Demonstration of Enemy Pathways using LeanTween.
Environment Decoration.
Level 02, The Lab Terrain
My Contribution:
Environment Decoration and ambiance
Implementation of all level progression mechanics
Ambush Room
Blocked Doors that need to be opened
Conveyor belts that transport items throughout the lab
Level completion mechanics
Video demonstrating Level 02 ambience.