Students need to know about the range of digital devices available. Developments in the features and functionality of digital devices are rapid and this impacts on the way that they are used by individuals, organisations and society. Students need to understand the principles of these devices and to be able to select suitable devices and associated hardware and software to use used in particular situations.
There are many types of digital devices. They range from very powerful mainframe computers used for complex operations to microprocessors used to control washing machines and other household appliances.
Personal computer (PC), a digital computer designed for use by only one person at a time.
Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers.
A desktop computer is a personal computer designed for regular use at a single location on or near a desk due to its size and power requirements. The most common configuration has a case that houses the power supply, motherboard (a printed circuit board with a microprocessor as the central processing unit, memory, bus, certain peripherals and other electronic components), disk storage (usually one or more hard disk drives, solid state drives, optical disc drives, and in early models a floppy disk drive); a keyboard and mouse for input; and a computer monitor, speakers, and, often, a printer for output. The case may be oriented horizontally or vertically and placed either underneath, beside, or on top of a desk.
A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by one person at a time, they are commonly connected to a local area network and run multi-user operating systems. The term workstation has also been used loosely to refer to everything from a mainframe computer terminal to a PC connected to a network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT and IBM which opened the door for the 3D graphics animation revolution of the late 1990s.
Workstations offer higher performance than personal computers, especially with respect to CPU and graphics, memory capacity, and multitasking capability. Workstations are optimized for the visualization and manipulation of different types of complex data such as 3D mechanical design, engineering simulations (e.g., computational fluid dynamics), animation and rendering of images, and mathematical plots. Typically, the form factor is that of a desktop computer, consists of a high resolution display, a keyboard and a mouse at a minimum, but also offers multiple displays, graphics tablets, 3D mice (devices for manipulating 3D objects and navigating scenes), etc. Workstations were the first segment of the computer market to present advanced accessories and collaboration tools.
The increasing capabilities of mainstream PCs in the late 1990s have blurred the lines between PCs and technical/scientific workstations.
Desktop Computer
Workstation
Workstation
A laptop computer is a small personal computer. They are designed to be more portable than traditional desktop computers, with many of the same abilities. Laptops are able to be folded flat for transportation and have a built-in keyboard and touchpad.
Different types of laptops
The terms laptop and notebook tend to be used interchangeably as a general description. But you can break these down into smaller sub-categories, though they're not always mutually exclusive.
Notebook (laptop)
The general term for a full-sized laptop that strikes a balance between portability and functionality. These can vary greatly in overall size and specification – processor speed, storage capacity, memory (RAM) and screen size.
They range in price from low-cost budget models to high-performance productivity and gaming models.
Ultraportable
Thin, light laptops designed for mobility are often described as ultraportable (also sometimes called a sub-notebook).
Maintaining a super-slim profile means they have to cut out some features such as larger connection ports and reduce the number of connection ports. The smallest models weigh about a kilogram.
Ultrabook
Ultrabook is a term coined by computer chipmaker Intel for a special type of ultraportable notebook (hence Ultrabook). Ultrabooks must meet specific criteria for various things such as size/weight, battery life, type of chipset (including built-in security features).
Among their strong points is strong security and anti-theft protection built in at the hardware level. Although the original MacBook Air is regarded as the inspiration for the Ultrabook class, it's not actually an Ultrabook.
Chromebook
Chromebooks run the ChromeOS (which is based on Linux) operating system. These are designed to work primarily with web apps and data being saved to the Cloud rather than on the laptop itself. Apps need to be downloaded from the Chrome Web Store. Recent model Chromebooks can also run Android apps.
Chromebooks are popular in some schools, and even corporate groups, as many cheaper models are available and their minimal configuration offers easier centralised administration and security.
MacBook
Apple's laptop computers come in two families – the ultra-thin MacBook Air, and the high-performance MacBook Pro in 13-inch and 16-inch sizes). They all run the macOS operating system.
The latest versions of the MacBook Air have abandoned Intel's platform and now run on Apple's own M1 chipset (as does the Mac Mini), which integrates everything on a single chip. This gives Apple total control of tight integration of hardware and software, which has resulted in significant boosts in speed and battery life. The Pro laptops and desktops are expected to follow suit.
Convertible (2-in-1)
These combine the features of a laptop and a tablet. They're also known as 2-in-1 laptops or hybrids.
They can quickly switch between touchscreen tablet mode and traditional keyboard mode, transforming in a variety of ways, including detaching, sliding, twisting and fold-back mechanisms. Most models now use the fold-back method, though a few still have detachable screens.
Tablet as a laptop
Just as convertible laptops can do double-duty as a tablet, some tablets can be used as a laptop with the addition of a detachable keyboard. Most notable for this are Windows-based tablets such as Microsoft's own Surface Pro series and smaller Surface Go, which really benefit from having a keyboard as they use the Windows 10 operating system. However, unlike a 2-in-1, they can quickly be used in tablet mode without the added weight and bulk of a keyboard.
Tablets such as the iPad and iPad Pro also have optional detachable keyboards and can be used as a laptop, though they use Apple's iPadOS operating system and work best with apps that support laptop functionality. Samsung also has several tablets that can add an optional keyboard to work as a laptop, using either Windows or Android OS depending on the model.
Netbook
Netbook was the name of a class of small and cheap laptop PCs designed for internet-connected computing (hence the name "netbook"). These small laptops were for several years very popular because they were relatively cheap, but the trade-off was they were also slow and the cost-cutting showed in many ways, particularly in low RAM, CPU-speed and storage. They used Intel's low-powered Intel Atom processor. These days you'll find more-capable replacements in tablets, Ultrabooks and ultraportables, particularly Chromebooks.
Notebook (normal laptop)
Ultraportable
Ultrabook
Chromebook
MacBook
Convertible without keyboard
Netbook
At their core, mainframes are high-performance computers with large amounts of memory and processors that process billions of simple calculations and transactions in real time. The mainframe is critical to commercial databases, transaction servers, and applications that require high resiliency, security, and agility.
A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses(احصاء شامل), industry and consumer statistics, enterprise resource planning, and large-scale transaction processing.
A mainframe computer is large but not as large as supercomputer and has more processing power than some other classes of computers, such as minicomputers, servers, workstations, and personal computers. Most large-scale computer-system architectures were established in the 1960s, but they continue to evolve. Mainframe computers are often used as servers.
A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instructions per second (MIPS). Since 2017, there are supercomputers which can perform over 1017 FLOPS (a hundred quadrillion FLOPS, 100 petaFLOPS or 100 PFLOPS).
Since November 2017, all of the world's fastest 500 supercomputers run Linux-based operating systems. Additional research is being conducted in the United States, the European Union, Taiwan, Japan, and China to build faster, more powerful and technologically superior exascale supercomputers.
Supercomputers play an important role in the field of computational science, and are used for a wide range of computationally intensive tasks in various fields, including quantum mechanics, weather forecasting, climate research, oil and gas exploration, molecular modeling (computing the structures and properties of chemical compounds, biological macromolecules, polymers, and crystals), and physical simulations (such as simulations of the early moments of the universe, airplane and spacecraft aerodynamics, the detonation of nuclear weapons, and nuclear fusion). They have been essential in the field of cryptanalysis.
Embedded computers are incorporated into other devices, rather than being stand alone computers.
Examples include digital cameras, mobile phones, music players, specialist IT hardware (such as networking hardware), and almost any kind of industrial or domestic control system.
Difference between personal computer and embedded computer
Summary: Difference Between Embedded Computer and Personal Computer is that A personal computer is a computer that can perform all of its input, processing, output, and storage activities by itself. While an embedded computer is a special-purpose computer that functions as a component in a larger product like a washing machine.
Sim card
A mobile phone, cellular phone, cell phone, cellphone, handphone, or hand phone, sometimes shortened to simply mobile, cell or just phone, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area.
Mobile phones use a SIM card to connect to a mobile phone network. SIM stands for subscriber identity module, and a SIM card is used to identify the subscriber to a mobile phone network.
Figure 1.8 The Alto 2 ‘talking phone’ reads the names of contacts and text messages aloud to its user
Figure 1.9 Some mobile phones use tactile keypads, which are more responsive than other keypads, and give the user a choice of on-screen text size and colours
Specialist phones are designed for a very specific target market, e.g. elderly people, people who are partially sighted and those operating in challenging environments.
Some mobile phones have specialist features to provide users with functions that meet particular user needs. For example, some phones have an emergency button that is linked to a list of emergency contacts. When this button is pressed, the phone will call each person on the list until someone answers.
Other phones meet users’ accessibility needs. Examples include the Alto 2 ‘talking phone’, shown in Figure 1.8, which is a specialist mobile phone for blind and partially sighted people. It meets its users’ needs because every feature and function is spoken aloud. Other phones provide fewer, larger buttons and connections for hearing aids.
What is a smartphone?
Figure 1.10 A virtual keyboard
General Information Video : Evolution of mobile phones 1983-2020
A smartphone is a portable device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by pre-included and third-party software (such as a magnetometer, proximity sensors, barometer, gyroscope, accelerometer and more), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation).
A typical smartphone has a high-resolution touch screen display, WiFi connectivity, Web browsing capabilities, and the ability to accept sophisticated applications.
Another Definition: Smartphones are small computers with Wi-Fi and mobile phone connectivity to allow them to make phone calls and access the internet. They also include features of other devices such as cameras, media players and hand-held games consoles. They have a more advanced operating system than other mobile phones. Applications (or apps) can be downloaded onto the smartphone, which allow users to customise their smartphones with entertainment, educational and business features. Most smartphones use a touch screen to allow users to input information. A virtual keyboard is used to enter text, numbers and other characters. Because they combine so many features, smartphones use more power than other types of mobile phone. This means that they have a shorter battery life and need to be charged more regularly than other mobile phones.
Tablet devices or tablets are bigger than smartphones, but have similar features. For example, a tablet device has a touch screen, apps and Wi-Fi connectivity to provide access to the internet. Some tablet devices have SIM card slots to allow internet connectivity using the mobile phone network, so that they can be online when they are not within range of a Wi-Fi signal.
DID YOU KNOW?
Moving images (movies) are simply a sequence of images called ‘frames’. Figure 1.12 shows how the frame rate affects the quality of a movie.
Digital cameras and camcorders use light sensors to capture images formed by light passing through the device’s lens. Traditionally, cameras are used to capture still images and camcorders are used to capture moving images.
However, most digital cameras can now film moving images and most camcorders can photograph still images.
The quality of the image captured by the camera depends on the quality of the lens, the image processor and the resolution of the sensor.
◾◾ A good lens allows light to travel through it without introducing any defects. It also allows the user to choose how much light can travel through it, which affects the final image.
◾◾ A good image processor can compensate for poor lighting conditions.
◾◾ Digital images are made up of small dots called pixels. Better-quality sensors can capture more detail and produce images with a greater number of pixels. The sensor resolution of a camera is expressed as the number of pixels that can be captured, as shown in Table 1.1. Some cameras use more than one sensor, each dedicated to a different colour or wavelength of light.
an entertainment system for the home that usually consists of a large television with video components (such as a DVD player and VCR) and an audio system offering surround sound.
Televisions display still and moving images on a screen. The quality of the image is set by the number of pixels that are used to display the image. This is referred to as the screen’s resolution. High definition (HD) television screens contain a larger number of pixels, which means that they have a higher resolution than standard definition televisions.
The resolution of a television in pixels is stated as horizontal pixels × vertical pixels. Often, television manufacturers do not specify the number of horizontal pixels and instead refer only to the number of vertical pixels. For example, a resolution of 1280 × 720 is often stated as 720p and 1920 × 1080 is stated as 1080p.
Ultra High Definition (UHD) television screens are sometimes referred to as 4K or 8K because they have a horizontal resolution of approximately 4,000 or 8,000 pixels. 8K screens make each pixel impossible to tell apart even when users are close to the screen.
For the production of sound, most televisions come with built-in speakers. However, these are often small and of limited quality because the screen is usually very thin. Most modern televisions can be connected to an external sound system to improve their sound quality.
What's the difference between a smart TV and a regular TV?
Key Difference: A Smart TV can access the internet via Wi-Fi, whereas a normal TV cannot. A Smart TV may also have the facility to run apps that come built into the TV.
A smart TV, also known as a connected TV (CTV), is a traditional television set with integrated Internet and interactive Web 2.0 features, which allows users to stream music and videos, browse the internet, and view photos. Smart TVs are a technological convergence of computers, televisions, and digital media players. Besides the traditional functions of television sets provided through traditional broadcasting media, these devices can provide access to over-the-top media services such as streaming television and internet radio, along with home networking access. It's like having a computer built into your TV.
Sound systems can produce loud, rich sound using high-quality speakers and amplifiers. Some speakers contain built-in amplifiers.
Sound systems can play music from CDs or from local storage. They can usually be connected to personal devices like smartphones, media players and tablet devices using wired connections like USB or wireless connections like Bluetooth. They can also be connected to a local network via Wi-Fi to play music that is stored on connected devices. Some sound systems can also connect to the internet to play music stored online.
A personal video recorder (PVR) is a device that records broadcasted content so that it can be watched at a later date.
Some devices fall into multiple categories. For example, some satellite television devices contain both a set-top box (STB) and a PVR.
Blu-ray and DVD players connect to televisions in order to play films and other content that is stored on DVD or Blu-ray disks (see page 39 for more on Blu-ray media). Blu-ray players will usually play DVD disks, but DVD players will not play Blu-ray disks.
Blu-ray disks can store HD movies, which have higher-quality picture and sound. Newer 4K Ultra HD Blu-ray players can play 4K content on 4K televisions.
Games consoles are designed to enable users to play video games on a television screen. Games are provided on disks or as downloads from the internet. They use controllers, which are often wireless, to control the characters, vehicles and/or objects in the game.
Some consoles use motion sensors to allow the player to control the game with gestures and body movements.
Other games use virtual reality controllers and headsets to immerse the player in a realistic gaming experience, where their own movements in the real world are replicated by an avatar in the virtual world of the game.
Modern games consoles are multifunctional (see page 15). They may have apps and connectivity that provide access to local networks and the internet as well as the option to play movies and music. Some consoles also have disk drives to play films and other content on DVD, Blu-ray or 4K Ultra HD Blu-ray media.
Handheld versions of games consoles provide mobile gaming. Handheld consoles have a built-in screen and less storage than a full-size console. This means that the games that can be played on these devices often have reduced image and sound quality, reduced game complexity and limited storylines in order to reduce the amount of data that needs to be stored.
▲ Figure 1.20 Personal media players (PMP)are portable so they need to function while on the move
Media players provide video and audio content to a television. This content could be streamed directly from the internet or accessed from networked or local storage. Media players can be connected to a television directly or using a wired or wireless network. They are controlled using a remote control or, in some cases, a smartphone app. Some media players offer output in 4K.
Personal media players are compact, portable devices with local storage to hold media files for playback. They are useful when travelling or exercising due to their small size and long battery life. They often use solid state flash memory storage (see page 62), which is not affected by being moved or shaken.
▲ Figure 1.19 Have you used any other examples of media players?
Navigation aids (such as Sat-Nav) can calculate the best route between two or more locations and can provide updates to the route if it is not followed accurately. They are commonly used in cars, delivery vans and ships.
They provide visual prompts and alerts to help drivers take the correct route, such as by taking a particular turning. Specialist devices with audio alerts and waterproof and shockproof cases are available for walkers, cyclists and runners.
Navigation aids use information from GPS satellites to determine the exact location of the device on Earth. Navigation aids also use orientation sensors to know which way the device is currently pointing, and the device will display the user’s position and orientation on a map. Maps are either stored permanently on the device or downloaded from the internet when they are needed.
GPS does NOT need internet connectivity in order to work. However, navigation aids need internet connectivity in order to update map data. Smartphones are now replacing specialist in-car navigation aids. There are many navigation apps for smartphones which have a range of features.
DID YOU KNOW?
GPS satellites orbit more than 20km above Earth. They are accurate to within 5 meters.
▲ Figure 1.21 Home automation devices can connect digital devices to control functions in the home
One type of emerging technology is a group of devices that can be used to create smart homes. For example, home automation devices can connect a range of digital devices which sense and control functions in the home, such as temperature and lighting.
These functions can be controlled from apps on smartphones or the internet.
▲ Figure 1.22 Some laptops now have touch screens that can flip 360 degrees, allowing them to operate as tablet devices
A smartphone is a type of mobile phone, which means that its primary function is to make phone calls. It can also be used to take photographs or to function as a navigation aid, fitness tracker, music player or handheld games console.
Because a smartphone can perform such a range of different functions, it is classed as a multifunctional device.
As they develop, devices like smartphones often adopt technologies and features from other types of device. This is called convergence.
Convergence blurs the distinction between different types of device. For example, smartphones and tablet devices are very similar. They are different in that a smartphone has mobile phone network connectivity and is smaller than a tablet device. However, newer smartphones are getting bigger to look more like tablets (and are known as ‘phablets’), while tablet devices can now connect to mobile phone networks. Similarly, most smartphones have digital cameras, while some digital cameras have Wi-Fi and mobile phone network connectivity.
Some years ago, after a thorough assessment process, PwC came up with a concise list of essential technologies that are changing the way we live, work and do business. When they performed the research, they “started by looking into what had really influenced or changed clients’ business”, says Scott in the podcast episode. Still now, these eight techs have the greatest business impact:
Artificial intelligence (AI), software algorithms that automate complex decision-making tasks to mimic human thought processes and senses.
Augmented reality (AR), a visual or audio “overlay” on the physical world that uses contextualized digital information to augment the user’s real-world view.
Virtual Reality (VR), an interface in which viewers can use special equipment to interact with a three-dimensional computer-generated simulation in realistic ways.
3D printing, a machine that creates three-dimensional objects based on digital models by layering or “printing” successive layers of materials.
Internet of Things (IoT), a network of physical objects — devices, vehicles, appliances — embedded with sensors, software, network connectivity and computing capability that enable them to collect, exchange and act on data, usually without human intervention.
Robotics, the use of machines with enhanced sensing, control and intelligence used to automate, augment or assist human activities.
Blockchain, a distributed digital database or, more broadly, a digital ledger that uses software algorithms to record and confirm transactions with reliability and anonymity.
Drones, which, depending on their design, can operate and navigate semi-autonomously via remote control or fully autonomously through onboard computers, and be used in surveillance, surveys, cinematography and delivery.
In the busy market of buzzwords, technology convergence doesn’t have a place, at least not yet. Maybe, what may come out of the conjunction of these two words isn’t yet that apparent to the human mind.
What our reality makes obvious is that technology, notably the one based on bits, microchips and tons of data, is evolving at breakneck speed and already defining what comes next for individuals, businesses and society as a whole (but we may not know it yet).
Generally speaking, technology convergence is the combination of two or more different technologies to create a new product, one that has the potential to disrupt established markets, and, if successful, create new ones. However, when we refer to technology convergence in this article, we think of “The Essential 8” mingling among them, working in tandem, more powerfully. Think of blockchain together with artificial intelligence and IoT working seamlessly, resulting in something new.
History gives us a few good examples of this phenomenon, one of them being the car. It’s, in fact, the merging of a horse carriage with a steam engine, which results in a horseless and fast carriage. Another conspicuous example is the mobile phone.
We may be living the prequel of an era where the most promising digital technology solutions will arrive, conquer and reign because of their transforming possibilities to do business better, create new markets and advance societies.
What technology have meant to us
Since the dawn of humanity, technology has been key to us. However, what digital technology is managing to do—become an intimate element of our lives, one that’s making us more vulnerable and dependent —is unsettling for many individuals and businesses alike.
During the times of pandemic, digital technology has become an indispensable support to human lives, and it continues to be so.
Habit changes we’ve gone through due to technology over the past decades are almost countless: looking for a job online instead of in a newspaper; calling from a mobile phone instead using a home phone; watching a series when we want and on the device we want, broadcasted by streaming services and not by traditional TV channels. All these apparently “little” developments have had a major impact on our way of living. And now, the era of robots has come, creating a trepidation feeling when we think of them walking among us.
According to the PwC Hopes and Fears Report 2020, 53% of workers believe that technology will significantly change their jobs –or make them obsolete– within 10 years.
Solutions coming out of any technology convergence have no intention to erase “the human factor” and take over. On the contrary, it’s about using technology for the better of humans, to enhance their life and the environment they live in, to create solutions to solve both local and global problems such as global warming.