Games

Below you will find games for: counting, addition, subtraction, multiplication, division, fractions and decimals!

I will continue to update this page so check back! Please also see the tab under parent help titled math at home and check out the problem of the day tab!

*The games below do not require much prep! I tried to make them as easy to play at home as possible. Games like Power Tower and Kaboom can be borrowed from the math room or you can make them at home. If you play a game that requires cards and don't have any at home, you can make your own using paper. Some games below require dominoes. If you don't have dominoes at home, you can print a paper set here! I hope your family will have fun playing these math games!*


Number Sense

Count Around- this one is simple! With your family, count around the dinner table or while you're in the car! You can count forwards or backwards. Depending on the grade level of your child, you can count by 1's, 2's, 5's, 10's or any number! Something that students often struggle with is counting by 10's off decade (for example- starting at 56 and counting by tens). It can also be difficult to count through a century number like from 96 to 106! If your child is learning basic multiplication, try skip counting by all of the numbers 1-12!

Even/odd Sort- Add, subtract, or multiply the dots on the dominoes then sort the answer by odd or even numbers. Want to make it a game? Before the game begins state a rule. The partner with the most even numbers or odd numbers wins the set.

Prime/Composite Sort- Add, subtract, or multiply the dots on the dominoes then sort the answer by prime or composite. Want to make it a game? Before the game begins state a rule. The partner with the most prime numbers or the most composite numbers wins.

Basic Addition Games

Make 5, 10, or 20- Grab or make some cards. If you are playing within 5 you would want cards 0-5 probably around 3 of each number. If you are playing within 10 you would want cards 0-10, probably only needing 2 of each number. You put the cards in a pile face down and take turns flipping one card over. Let's say you flip a 3, the next person flips and gets a 4. Then it's your turn again and you flip a 2. You get to collect the 2 and 3 as a pair because they make 5. At the end of the game, the person with the most pairs, wins!

Go Fish- 5, 10 or 20- Grab or make some cards. If you are playing within 5 you would want cards 0-5 probably around 3 of each number. If you are playing within 10 you would want cards 0-10, probably only needing 2 of each number. Pass out 3 or 5 cards to each person, depending on how many players you have. If you have a pair in your hand that already makes 5, you can put the two cards down. Then everyone takes turns and picks one person to ask if they have a certain number. So if I had a 4, I would be looking for a 1. I ask another player if they have a 1. If they do, they have to give it to me and I put the pair down. If they don't they tell me to "go fish". I keep in my hand of cards whatever number I picked up. However, if I pick up a 1, I get to say "I fished what I wished" and can put the pair down. If you run out of cards, you can pick up 2 new cards and continue playing. The game is over when the draw pile is empty. Whoever has the most pairs, wins!

Memory 5, 10 or 20- Grab or make some cards. If you are playing within 5 you would want cards 0-5 probably around 3 of each number. If you are playing within 10 you would want cards 0-10, probably only needing 2 of each number. Place all the cards face down in rows. Each person takes turns flipping two cards. If you are playing make 5 memory, you are hoping to get two cards that make 5. Everyone needs to pay attention because it's a memory game. If you don't get a match, you need to flip the cards back over. Then the next person gets to go. Once all the cards have been flipped and all the pairs have been made, count how many pairs you have and whoever has the most pairs, wins!

Kaboom- Write addition problems on one side of a popsicle stick. Write the sum of the addition problem on the other side of the popsicle stick. Write all of the equations that you or your child's teacher wants them to work on. They can be problems within 5, 10, 20, etc. Then put the word KABOOM on a handful of sticks. Put all of the sticks in a tennis ball container or any type of container. Take turns pulling out the equations and answering the problems. If you grab a stick that says KABOOM put all of your sticks back. Whoever has the most sticks at the end, wins!

Power Tower- Write addition problems on the bottom of a dixie cup. Write the sum of the addition problem on the inside of the cup. Put all the cups in a tall stack. Pull the cup from the top and solve the addition problem, check on the inside of the cup to make sure you are correct. Then put your cup down and you will start to build a tower out of the cups you get correct. If you get a problem, incorrect put it back in the bottom of the stack. The game is over when all the cups are built into a tower!

Basic Subtraction Games

Kaboom- Write subtraction problems on one side of a popsicle stick. Write the difference of the subtraction problem on the other side of the popsicle stick. Write all of the equations that you or your child's teacher wants them to work on. They can be problems within 5, 10, 20, etc. Then put the word KABOOM on a handful of sticks. Put all of the sticks in a tennis ball container or any type of container. Take turns pulling out the equations and answering the problems. If you grab a stick that says KABOOM put all of your sticks back. Whoever has the most sticks at the end, wins!

Power Tower- Write subtraction problems on the bottom of a dixie cup. Write the difference of the subtraction problem on the inside of the cup. Put all the cups in a tall stack. Pull the cup from the top and solve the subtraction problem, check on the inside of the cup to make sure you are correct. Then put your cup down and you will start to build a tower out of the cups you get correct. If you get a problem, incorrect put it back in the bottom of the stack. The game is over when all the cups are built into a tower!

Multiplication Games

Kaboom- Write multiplication problems on one side of a popsicle stick. Write the product of the multiplication problem on the other side of the popsicle stick. Write all of the equations that you or your child's teacher wants them to work on. They can be any multiplication equations (facts that your child needs to work on, or a specific set of multiplication facts like x8). Then put the word KABOOM on a handful of sticks. Put all of the sticks in a tennis ball container or any type of container. Take turns pulling out the equations and answering the problems. If you grab a stick that says KABOOM put all of your sticks back. Whoever has the most sticks at the end, wins!

Power Tower- Write multiplication problems on the bottom of a dixie cup. Write the product of the multiplication problem on the inside of the cup. Put all the cups in a tall stack. Pull the cup from the top and solve the multiplication problem, check on the inside of the cup to make sure you are correct. Then put your cup down and you will start to build a tower out of the cups you get correct. If you get a problem, incorrect put it back in the bottom of the stack. The game is over when all the cups are built into a tower!

Ordering Products- Students choose 5 dominoes, turn them over and multiply each side together. Order the products from least to greatest or greatest to least. Want to make it a game? Partners order their dominos then find the difference between their greatest number and least number. The partner with the greatest (or least) difference wins.

Multiplication War- Students begin with dominoes face down. Each student chooses a domino. On the count of three, students turn over their domino and multiply the dots on one side by the dots on the other side. The student with the highest product wins the dominoes.

Division Games

Division Capture 3's and 4's and Division Capture 4's and 5's- Start by printing either sheet- depending on which game you'd like to play. For the spinner at the top, you can use a pencil and paper clip to act as a spinner. Spin a number. Then find a division problem at the bottom that equals that number. Write your quotient in the box using your color marker or crayon. (For example, if I spin at 10, I am looking for a division equation that equals 10. If there is 40 divided by 4, I would write 10 in that box). There may be more than one equation that equals the same quotient (so if you spin a 10 again, look for another equation that equals 10!) The game ends when all of the division boxes at the bottom are full. Then add up who captured more boxes and that person wins!

Division Bingo- Use this game board. This game can be adapted many different ways. You can practice any division facts from 1- 10. For example, if you'd like to practice your division facts for 4's, you would get notecards or paper and write all of the multiples of 4 (4, 8, 12, 16, 20, 24, 28, 32, 36, 40). Then you would shuffle the cards and put them face down. Flip a card and divide it by 4. Then cover that number on your bingo board. Once you've used all of your multiple cards just shuffle them up and put them face down in a new stack. The first person to get 4 in a row wins.

Kaboom- Write division problems on one side of a popsicle stick. Write the quotient of the division problem on the other side of the popsicle stick. Write all of the equations that you or your child's teacher wants them to work on. They can be any multiplication equations (division facts that your child needs to work on, or a specific set of division facts like divided by 8). Then put the word KABOOM on a handful of sticks. Put all of the sticks in a tennis ball container or any type of container. Take turns pulling out the equations and answering the problems. If you grab a stick that says KABOOM put all of your sticks back. Whoever has the most sticks at the end, wins!

Power Tower- Write division problems on the bottom of a dixie cup. Write the quotient of the division problem on the inside of the cup. Put all the cups in a tall stack. Pull the cup from the top and solve the division problem, check on the inside of the cup to make sure you are correct. Then put your cup down and you will start to build a tower out of the cups you get correct. If you get a problem, incorrect put it back in the bottom of the stack. The game is over when all the cups are built into a tower!

Fraction Games

Compare Fractions- Students choose two dominoes and turn them over. One side is the numerator; the other side is the denominator. Compare both fractions. Want to make it a game? Each partner chooses one domino. Then they compare their fraction. The partner with the greatest (or least) fraction wins.

Ordering Fractions- Students choose five dominoes and turn them over. One side is the numerator; the other side is the denominator. Order the fractions from least to greatest or greatest to least. Want to make it a game? Partners order their dominos then find the difference between their greatest fraction and least fraction. The partner with the greatest (or least) difference wins.

Decimal Games

Ordering Decimals- Students choose five dominoes and turn them over. One side is the whole number; the other side is the decimal. Order the decimals from least to greatest or greatest to least. Want to make it a game? Partners order their dominos then find the difference between their greatest decimal and least decimal. The partner with the greatest (or least) difference wins.

Compare Decimals- Students choose two dominoes and turn them over. One side is the whole number; the other side is the decimal. Compare both dominoes. Want to make it a game? Each partner chooses one domino. Then they compare their decimal. The partner with the greatest (or least) decimal wins.

Add or Subtract Decimals- Students choose two dominoes and turn them over. One side is the whole number; the other side is the decimal. Add or subtract the decimals. Want to make it a game? Partners compare their sum or difference. The partner with the greatest (or least) sum or difference wins.