from djitellopy import tello
import KeyPressModule as kp
from time import sleep
kp.init()
me = tello.Tello()
me.connect()
print(me.get_battery())
def getKeyboardInput():
lr, fb, ud, yv = 0, 0, 0, 0
speed = 50
if kp.getKey(“LEFT”): lr = -speed
elif kp.getKey(“RIGHT”): lr = speed
if kp.getKey(“UP”): fb = speed
elif kp.getKey(“DOWN”): fb = -speed
if kp.getKey(“w”):ud = speed
elif kp.getKey(“s”): ud = -speed
if kp.getKey(“a”):yv = -speed
elif kp.getKey(“d”): yv = speed
if kp.getKey(“q”): me.land(); sleep(3)
if kp.getKey(“e”): me.takeoff()
return [lr, fb, ud, yv]
while True:
vals = getKeyboardInput()
me.send_rc_control(vals[0], vals[1], vals[2], vals[3])
sleep(0.05)
import pygame
def init():
pygame.init()
win = pygame.display.set_mode((400, 400))
def getKey(keyName):
ans = False
for eve in pygame.event.get(): pass
keyInput = pygame.key.get_pressed()
myKey = getattr(pygame, ‘K_{}’.format(keyName))
print(‘K_{}’.format(keyName))
if keyInput[myKey]:
ans = True
pygame.display.update()
return ans
def main():
if getKey(“LEFT”):
print(“Left key pressed”)
if getKey(“RIGHT”):
print(“Right key Pressed”)
if __name__ == ‘__main__’:
init()
while True:
main()