Computing

Computing Curriculum Statement

Computing Curriculum Statement

At Bearsted Primary Academy, we want every child to be happy and enthusiastic learners of Computing, and to be eager to achieve their very best in order to fulfil their enormous potential. We firmly believe that the recipe for success is high quality first-wave teaching in Computing, which is central to the life of our happy, caring academy.


Intent

At Bearsted Primary Academy we are DIGITAL INNOVATORS. We want our children to understand the potential of technology and start to build computing skills for the future. We want them to become digital creators, using technology to support other areas of their work and lives, and also to understand the responsibilities of being digital consumers on their time, relationships and wellbeing. We know the digital workplace is continuously evolving and want them to grow up wanting to a part of that as software engineers, video game designers, web developers or IT consultants. Our Computing curriculum strives to develop resilient, reflective, creative and independent learners. It gives space for children to become “computational thinkers”, tackling complex problems, making mistakes and learning from them. It also engages our children, through the creative use of technology, to prepare pupils for the demands of the 21st century and the technological world that awaits them in the future. As well as the huge potential of technology, we teach our children to understand the challenges and problems it can create. We teach them to become good digital citizens, to know how to stay safe and keep others safe online, to be aware of the need to test out what and who they see and the importance of what they share in creating their own digital footprint.


We deliver the National Curriuclum for Computing through the framework of the International Baccalaureate Primary Years Programme.


The three key areas of computing are concerned with are:

  • Computer Science - the understandingof coding and programming across a range of physical devices and digital resources

  • Inforation Technology - the range of skills required to operate and manipulate secific programs, sstems and content

  • Digital Litercy - the knowledge required to use technology safely and to evaluate and react to any potential risks of the online/digital world.


Implementation

• The subject leader for Computing will meet the senior leadership team and repesentatives from the Trust on a regular basis to evaluate provision in order to ensure that teaching and learning in Computing is highly effective. Where necessary, staff will receive coaching and training in Computing.

• Carefully designed, interleaved learning in Computing ensures consistency and progress of all learners.

• Discreet knowledge of Computing is taught alongside our interdisciplinary approach to learning.

Clearly defined end goals are set in order to guide children to achieve their potential. This ensures work is demanding and matches the aims of the curriculum.

• High quality teaching responds to the needs of children.

• Misconceptions are identifitied through a range of assessment for learning strategies to ensure any gaps in knowledge are identified and addressed.

• High quality input from experts and educational resources complement the delivery of specialist learning. Children understand how Computing is used in the wider world including careers.

• We endeavour to expose students to a variety of software, programs, and equipment in order to offer a range of appropriate challenges and experiences.

• Spaced repetition and chunking within the curriculum allows pupils to develop their recall of embedded knowledge and ensures that each year group works on an aspect of each the three areas of Computing.


Assessment

Each lesson will include high quality teaching and conferencing. Teachers are able to respond to the needs of the pupils within each class and ensures any misconceptions are identified and addressed quickly.


Cultural Capital

With our firm belief that knowledge is transferable, our pupils are given every opportunity to participate in a wide range of learning experiences beyond their classroom.

We have constructed a Computing curriculum that is designed to give all pupils, particularly the disadvantaged, the knowledge and cultural capital they need to succeed in life.


Impact

• Children are happy learners who have a thorough grasp of computing knowledge. They experience a wide range of learning and are encouraged to be creative and collaborative in order to express their ideas and challange themselves.

• Children of all abilities and backgrounds achieve well in Computing reflected in outstanding progress that reveals a clear learning journey. Children talk enthusiastically about their learning and are eager to further their learning in the next stages of their education.

• We want learners to discuss, reflect and appreciate the impact computing has on their learning, development and well being.

• Finding the right balance with technology is key to an effective education and a healthy life-style.

• The way pupils showcase, share, celebrate and publish their work will best show the impact of our curriculum. We also look for evidence through reviewing pupil’s knowledge and skills digitally through Google tools and observing learning regularly.

• Progress of our computing curriculum is demonstrated through outcomes and the record of coverage in the process of achieving these outcomes.


Computing Curriculum Map (Long term plan over the year) Below


BPA Computing Curriculum Progression

Additional Information