2025-2026
November
We will study how to design a video game in order to fullfil a set of requirements.
When designing a game, we need to be able to organise assets in a meaningful way. For example, the map must be easy to figure out but also challenging. The sprites like the main character and the ennemies must be easily identifiable.
We will mainly code Events like "When - Do -" in order to put triggers into our game.
We will explore different game mechanics like collecting bonuses or shooting ammo. These features help us to understand coding in a real-world context.
Completing a code.
Writing a code according to requirements.
Checking a tag spelling.
Correcting an incorrect code.
Modifying a code.
Pairing-up an output with the code.
Highlighting coding errors.
Knowing the names of computer parts.
Learning how a computer work.
Knowing the names of important people in computing.
Remembering the process of coding or testing.
Understanding the logic of a computer.
Being able to detail steps for a code.
Correcting a process that is not working well.
Integrating feedback into your projects.
Isolating incorrect processes.
Using maths in a real computing context.
Understanding values relating to computers.
Applying logical principles to computing problems.
Understanding how data is used and how it relates to computing.
Understanding a problem in a context of computing.
Being able to write appropriate answers to questions.
Understanding the cause, effect and consequences of computational principles.
Using the appropriate words and constructions when explaining processes.