2025-2026
OCTOBER
We will study how images can be edited to mis-represent reality. We will practice editing on an editing software to allow pupils to see how images are modified and what tools are used for this purpose.
Editing has always existed since humans have produced pictures. Today, editing is everywhere and can mis-represent reality. As a result it is important to be able to recognise edited pictures.
During this unit we use PixlR. This allow us to explore an editing software.
That way, we develop skills related to using a new software, using different tools appropriately and making good choices according to a set of requirements.
Completing a code.
Writing a code according to requirements.
Checking a tag spelling.
Correcting an incorrect code.
Modifying a code.
Pairing-up an output with the code.
Highlighting coding errors.
Knowing the names of computer parts.
Learning how a computer work.
Knowing the names of important people in computing.
Remembering the process of coding or testing.
Understanding the logic of a computer.
Being able to detail steps for a code.
Correcting a process that is not working well.
Integrating feedback into your projects.
Isolating incorrect processes.
Using maths in a real computing context.
Understanding values relating to computers.
Applying logical principles to computing problems.
Understanding how data is used and how it relates to computing.
Understanding a problem in a context of computing.
Being able to write appropriate answers to questions.
Understanding the cause, effect and consequences of computational principles.
Using the appropriate words and constructions when explaining processes.