Sanjith Thota
4B - Stanton
Memorial High School
MY PUZZLE CUBE
This assignment was our first major task with the programming software 360. We had to make a puzzle cube with non repeating shapes which forced us to think about how making our interlocked puzzle cube would be.
I learned how to make a cube and that the process of just trying things out works way better than trying to do everything in your head.
As my reflection, I think I could have made things easier if I used the software shortcuts instead of doing everything manually because I didn't know how to do it.
We were given a picture of these objects that were dimensioned and we had to re-create them on an exact replica.
I learned how to use the different Fusion 360 tools to form different edges needed and different holes to make the Shapes
What I could have done was try to figure things out on my own or look to find the issues of my problems because when I was dimensioning I couldn't figure out some issues I had and instead of trying to troubleshoot I jsut asked my friends.
We had to form a contraption that protected the egg from an 18ft drop with materials that cost credits while we only had a limited amount of credits.
I learned that team work takes a lot of skill to master and you have to hear everybody out because they might have good ideas that they won't be able to share without being heard out.
I feel like we could have worked a little bit faster and be more cautious with our materials.
We had to draw an isosketch which accurately represented a coffee pot we had in real life.
I learned from this assignment how to do an isosketch and a mental value too. I learned if I actually try I can complete a task which seemed impossible at first.
What I coulda done better on this project was not procrastinate drawing because when i started drawing everything became easier instead of trying to plan it all out at once in my head.
We had a dimension page which we had to copy to Fusion 360 by making the objects and use differnet tools to form the Automata box.
What I took away from this project was how to navigate Fusion 360 flawlessly after multiple failures and learned how to conjoin parts and round edges with also animating the object at the end.
Something I could improve was trying to memorize where each tool was earlier because I had to constantly get help but after a while i just tried learning it and then I didn't need anymore help.
In this assignment we had to make a cardboard car with sticking our parts with tape. We had to use certain parts and were restricted on lengths.
I learned how to make a motor with a rubber band ussing a pulley method. It was hard to think of first but now I could probably do it with my eyes closed. We also had to learn how to distribute weight so the car moved in uniform.
What I took away from the project is that you always have to keep trying even it doesn't work. Me and my partner had to overcome adversity and it lead us to getting the fastest car in our whole class and we were given some medals.
We had to give our own definition of the Elements and Principles of design with a partner. Then we had to give examples how it applied to the Coffee maker.
I learned how manufacturers use the Elements and principles of design to sell their products.
Something I would do differently was to try and memorize which each one was so I could put it into my own words instead of keeping looking at the definition over and over.
With certain Items we had to make a machine that flanged a cotton ball the furthest and most accurately. We had a time restriction as well.
I learned how to come brainstorm different design ideas and manage other people and take everyone's idea into consideration. We also learned how to give positive criticism and better fix our designs.
We as a group could have stop goofing off a little bit in general we got the furthest flying Machine out of all of them. We went over 100 inches and well beyond. We should have scrapped our first idea faster because once we got to the second one we did 10x better. We needed to learnt how to let go of something that almost but doesn't fully work.