Immersive literacies at work are messy, with many bodies, voices, and things in moving simultaneously in different directions.
• Multiplayer Collaboration: How producers take turns, resolve differences, stay together (or not). Collaboration brings contestation as well as cooperation. This tension causes negotiating or improvising to add characters to include friends who want to join in or to adapt the storyline to keep the play going or to persuade a player not to leave.
• Multilinear Action Ideas: How producers manage their different ideas for next moves or story action in the unfolding project, including replaying and revising to try out solutions, ignoring or dropping ideas, and reviving discarded threads.
• Embodied Animation: How producers use their bodies to enact stories, in digital media or in a here-and-now moment, including coordination to collection read and co-play a shared scenario. How producers use bodies and tool features to animate characters, including editing of peers’ actions or their own actions.
• Multimedia Design: How producers make designs more tangible (e.g., artistic or realistic effects) through modal affordances of materials and technologies.
• Digital Technologies: How producers operate tools and technologies, as well as how they pool their knowledge and teach one another production skills, including managing icons, handling touchscreens.
• Multimodal Participation: How producers use modes around them to participate when creating a project.
This inquiry looks through the chaos to systematically parse multiple dimensions in collaborative composition.
1. Locate an example of collaborative composing to analyze for this exercise. Select a brief clip from your video data or locate one on YouTube. Be sure the clip shows several people working together on a single shared project, whether playing a game, writing a story, enacting a puppet show, composing music, building blocks, making a robot, etc.
2. Decide what constitutes a complete sequence, from the initiating move (e.g., setting out the first block) to the ending move (e.g., crashing the blocks tower).
3. Within this sequence, identify clips of collaboration among two or more people. You’ll need to decide whether a person who is watching is actively collaborating (e.g., pointing, offering suggestions, gazing intently and then contributing) or spectating (e.g., pausing while wandering by, staying but ignored by others in the group).
4. Code the clip for layers of immersive literacies, creating your own codes to capture dimensions of immersive literacies that shape your data. In the coding scheme for the iPad filmmaking example, codes include: