Gimkit is a classroom game-show platform where students compete by answering questions on their electronic devices. Instead of earning points, students earn virtual currency, which they can "invest" during the game to boost their score.
In person, Gimkit allows students to play at any time, or anywhere. Whether teaching in the classroom setting or from afar, students can access and play anytime or anywhere.
Virtually teachers can give assignments or practice tests outside of the classroom setting. most of all, teachers don't have to share game codes or host live Gimkit from the virtual setting.
This tool can be extremely helpful in group assignments for class, it's very easy to use. All that is required is making a game or choosing a game or subject that your particulate class is studying at the moment. Gimkit serves as a great learning and studying tool.
My students love Gimkit, it's always one of their first choices when it's time to review for a test or study guide practice. I would recommend this program to all teachers.
Students are playing Gimkit in class and reviewing Social Studies: Economic growth in Latin America
Students are playing Gimkit in class and reviewing Social Studies: Economic growth in Latin America
Students are playing Gimkit in class to review History: World War 2
The way it works is that a teacher/host picks a question set and a unique game mode. Then, we generate a code that players can use to join the game on their own devices. After the game starts, players will answer questions to help them win.
Blooket is used on a regular basis in the classroom to review previously taught material. games are a great way to teach students that are hands on and visual learners.
Blooket is used in the classroom to assess student knowledge. Blooket is used as follow-up assignments that briefly capture the concept taught in class.
Describe how the usage of this tool engages and meets the needs of your students.
My students also love this program, it may not be their favorite but it most defiantly is one of their favorites . Blooket has been extremely helpful when we are reviewing test material.
Students are playing a Blooket game to review Science: Oceans.
Student are playing a Blooket game in class to review 6th Grade Math Equations.
Students are playing Blooket game in class to review for Science: The Food Chain.
General description of the tool and functionality. Kahoot is a classroom game-show platform where students compete by answering questions on their electronic devices. Instead of earning points, students earn virtual currency, which they can "invest" during the game to boost their score. Games can be played live or can be assigned as independent practice.
Using this tool virtually, kids can be assigned a game in which they can answer questions with other
This tool is used daily for a class review for 6th, 7th and 8th grade Study Skills Class.
Describe how the usage of this tool engages and meets the needs of your students.
This program definitely meets the needs and expectations of my students. Each one of the study programs can defiantly be helpful at both teacher and student pace. Students love this program regardless of what subject I choose for the day. They come into class asking if we are going to play this, this program allows them to have fun while learning which is a win-win in my opinion.
Students are playing a game of Kahoot in class to review Science: Electricity
Students are playing a game of Kahoot in class to review Math: Money
Students are playing a game of Kahoot in class to review Social Studies: Climate zones of Africa.
Quizizz is a gamified student engagement platform that offers multiple features to make a classroom fun, interactive and engaging.
Students can engage in live and asynchronous learning using any device—in person or remotely. Teachers and trainers get instant data and feedback while learners engage with gamification features in fun, competitive quizzes and interactive presentations.
Quizizz is used in the classroom to assess student knowledge. Quizizz is used as follow-up assignments that briefly capture the concept taught in class followed by questions students can go through and solve at their own pace.
It allows the teacher to create both teacher-paced and student-paced quizzes and lessons.
Students are playing a game of Quizizz in class to review Social Studies: Africa
Students are playing game of Quizizz in class to review Social Studies: environmental Issue of Latin America
Students are playing a game of Quizizz in class to review Social Studies: Juvenile Justice
YouTube is a video sharing service where users can watch, like, and share videos.
YouTube videos are used to introduce new material or show step-by-step procedures that will be covered in the upcoming lessons both in person and virtually.
YouTube is used on a regular basis in the classroom to introduce new material. Videos are a great way to teach students that are auditory and visual learners.
YouTube is used to drive home a point, and expose students to new material.
Students are watching a quick Black History video in class on Elijah McCoy .
Students are watching a quick Black History video in class on Jackie Robinson.
Students are watching a quick Black History video in class on Muhammad Ali.