I composed a song using both mixolydian and Ionian. They serve as an interesting contrast to each other as while Ionian has a warmer undertone, Mixolydian has a slightly cooler one. Using these together, I was able to shift the mood of the song, and for the darker mode, since I picked a moderate one, I had gentle swings. I experimented with the drums a lot, often switching different pieces of my drum rack such as the snare or some of the effects until I was satisfied with the sound. I used onemotion to create melodies for my chords and help with the bass. For chords, I used a series of 6 different chord progressions to make a melody, and for the bass, I just played 5 chords throughout the song. I also spent a lot of time on extra effects and samples to enhance the song. I added some synth, more drums, and various other sound effects like people talking.
I mainly learned about how to combine two modes together. First, when I tried to combine these modes, the sound was terrible as I not only switched modes, but I also switched keys. To switch between modes, I maintained C# and it was a lot nicer. I also learned how I can easily incorporate 3rd party softwares such as Onemotion into an Ableton song as it can help create nicer chord progressions. This was the first time I used vocal effects too. They were subtle, but interesting to add in. I couldn’t add them anywhere into the song as that would throw off the song completely. So, I strategically placed them to help with transitions.
This was a shorter project as I incorporated only one new technique, beat repeat. Beat repeat allows a producer to randomly alter a beat at a fixed point in each measure. It adds variance to the song, making it more interesting. I utilized this on my bass and guitar as those were monotonous. It is most clear in the first few measures of the song as those are solely bass and guitar. Beyond that, I also created trap-like beats. This is actually the first time I’ve done anything trap, and I don’t even listen to much trap music. To construct these, I created a foundational beat using kicks and snares, but then I layered those with hi-hats or some other kind of complimentary drum. To make the beats sound trap, I used 16th notes and 32nd notes for the repeated notes to create a quick stuttering effect. Unlike actual trap music though, I used mostly acoustic drums to create the beat, rather than an electronic 808 or some variant of that. This gave the drums a unique twist on trap.
Beat repeat is more complex that I originally thought. Many times, I would apply it to a sound and change a few parameters with the hope of drastically altering a sound, but I found that it is generally a more subtle tool. Unless I tuned each control to the max, the effect it made on a sample was small, and it added just a little bit of variation. This made an impact on the guitars and bass as those were boring at first. However, I found that it made little impact on anything else. Perhaps, I did not explore the tool fully; so for the next project, I may attempt to use beat repeat on more types of sounds more effectively.
During the creation of this project, I tried improving upon many of the skills that I learned throughout the year. First, I focused on separating the right sounds such as drums from chords in order to bring out the most of each instrument. I also took advantage of the use of the same instrument twice. Since the same drum kit was used twice in the set, I occasionally overlapped them, allowing me to have drums in 2 different places at the same time. I used that effect during the beat drop of the song. This helped make the transition more impactful and smoother. I did a better job of not over saturating my song with excessive noise. Previously, I had included far too many instruments at the same time, leading to the melody getting thrown off. Instead, I included different sounds at different times, meaning I would play chords when I wasn't using base at times.
This was the first project that I got to use the launchpad for. Launchpads are a more generalized mixing and recording tool than push pads as they can be used with more kinds of software. They serve as an excellent complement to the push as I used the launchpad to record the sound, while I used the push to mix it. A new technique that I implemented was recording instruments separately. I started with the drums and progressed to the percussion, base, chords, and extra effects. Doing this, I was able to get higher quality transitions, and a much nicer melody.
This project was a big shift away from what I’ve been doing. Instead of relying on the melodies of others to compose them into a song, I created almost everything in this song from scratch. I created all of my own drum lines, the chords, the bass, and the sub bass. The only thing I didn’t create were the sound clips that I sampled from Fesliyan studios. In this project, I aimed to make the song fairly predictable, switching and entering new elements to the song every 4 or 8 measures. I got this idea from the band Shpongled which is known for making highly predictable music that shifts every 4 measures. I began my song with the drum and beats which I used a Battu Kit and simple drum machine to create. They paired up nicely, the drum machine complementing the kit with hi hats while the kit complemented the machine with snaps and the tabla. I then worked on my chords. These were somewhat tricky at first since I was required to match them with the drums; they couldn’t just sound good on their own. When I finished the chords, I had determined the mode of the song which was on the lower side. After that, I worked on the bass which simply accompanied the chords, and the sub bass which accompanied the bass. Finally, I sampled some clips from Fesliyean studios to add some more detail to the song.
I learned quite a lot during this project. First, I learned that drums and chords need to be written first. These are the backbones of a song, making them essential to be written first. They determine the pace and tone of the song. I also learned that I don’t have to make tunes that are overly complex. Since I’m already using 5 tracks, the sounds from each layer complement each other. In the final piece of my song, I do notice that some sections have too much going on which I intend to fix for my next project. Interestingly, arranging a song doesn’t take that long. I spent a few weeks on just the beats, but when it came to putting everything together, it took about an hour.
For this project, I created a short song that is built around the drums. First, I created my own drum beat in the form of AABA, and I accompanied this drum beat with a drum loop that I found in Bandlab. When I first started picking drum loops, it was really hard to find one that matched since I was using a country drum pad. So, I switched the drum to the Steve Jackson drum kit which made it sound much better when combined with other drums. After getting my drums to sound nice together, I worked on boosting the sound of each drum. With my drum beat, I added a Graphic EQ, driver, and a space maker. These effects served to boost a lot of my lower sounds and make the sound clearer overall. The driver did something interesting though. I changed the sound of my symbols which made them produce a nice sound but not pop out as much. For my drum loop, I used a bass boosting preset which I altered slightly in order to bring out the lower drums sounds more. This track had a lot of deeper drums which needed to become more pronounced. After getting my drums together, I worked on adding chords. Per the assignment, these were meant to add some ambiance to the drums, but I found a few nice chord progressions. So, I used a few different chords to turn this into more of a song than it was originally intended to be. I used panning to help transition between the chords as they progressed by fading each chord track out to the right and bringing the other track in from the left. This added a subtle level of extra detail. Finally, I played with the volume to ensure that nothing would be too loud or flood out the other sounds.
I learned the importance of drums in a song. Since we built the song around the drums in this project rather than simply adding everything in at once, I found the drums to dictate the flow of the music. I was also able to balance the sounds much better as a result of this as the chords were not the primary focus of the music. Furthermore, I learned a new music pattern called AABA. This is similar to the ABA pattern, except it adds an extra A section that alludes to the B section to keep the listener on their toes. An extremely important feature that I was introduced to was the use of effects. On a single track, these make a relatively small difference, only enhancing certain sounds, altering others, and pushing some sounds back; however, when applied to many tracks within a song, effects make a massive difference. They allow me to put emphasis on individual beats that I need to make clear, and they allow me to alter an entire song to fit a more niche genre.
For this project, I utilized two genres of music in combination to compose a song in the ABA format. I picked Retro City Pop and Dwilly Rock Drums as my two genres. As these are fairly different in sound, I attempted to create smooth transitions between the synth of retro city pop and the hard drums and electric guitars of rock. To do so, I faded out a lot of sounds, and I tried to drop in the second genre on either a high note of the previous genre or a low note. That way, the transition would sound smoother. I also allowed some tracks to continue to fade out past the 4 beats as this gave a level of continuation into the next segment of the song. Other than mixing the two genres together, I warmed myself back up by re-enforcing my planning skills as I tried to spread out instruments. Unlike last year, I decided not to move instruments too much during the song as most of the music I have recently heard involves static placement of instruments, especially the key ones. I do sometimes hear instruments like cowbells that are meant to add to the song get moved around as that won’t throw off the listener.
In terms of production skills, some major information I learned from the project is the employment of songwriting formats such as the ABA style that producers use. I also learned from our book how the DAW, Reason, and VST are forced into a symbiotic relationship by production software companies like logic and in our case Ableton. I now have a deeper understanding and appreciation for music technology. I don’t think I learned any new skills when it came to utilizing the bandlab tools for this project, but that is to be expected as this was our first project. On another note, I have begun to listen to music more carefully, and I picked up on some new techniques that producers use, specifically when it comes to building drum beats. I aim to use those in the next project.
In this Project, I learned a lot about a famous blind musician, named Joey Stuckey. His song which we focused on is called "Blind man Driving" which pokes fun at the idea of a blind man driving as that idea is insane. I was given an unedited version of the song to edit in which I had to pan different instruments, move them back and fort, and make some other edits to improve the quality of the song.
The major new element of production which I learned about during this is the use of compression. I used comression on bass and drums to make the sound pop, improving the listening experience.
In this project, I learned about the legacy of a famous producer, J Dilla. I learned about his liking for unique sounds to create amazing beats, and after that, I crafted my own beats.
To make this project, I began with the beats. I created three sets of beats; one of the sections was comprised of traditional beats, the other was made up of funkier Dilla style beats, and the third was made up of a mix of the two. After, selecting all of my beats, I created two bass lines. These give a consistent beat to hold the whole song together. After this, I looked for side effects to put an interesting twist onto my song.
In this project, I learned about a producer who has unfortuneately been forgotten by many. Her name is Delia Derbyshire, and she was the the creator of the doctor who theme song. She utilized many new techniques in music production to get funky sounds that were unheard of at the time.
So, I tried to replicate that by making a remix. In my remix, I aimed for a song that would portray doctor time traveling back to when rock and roll was popular. I used an electric guitar, drums and firecracker sounds to achieve a different version of what Derbyshire originally created.
For this project, I learned the basics of using Ableton live and the Ableton push. I utilized them to create a remix of a sample of different instruments and vocals.
From this, I learned a lot about these new systems that I will be using for music produciton from now on. I learned how to play music, adjust volume, pan, and speed all on the push. I also learned how to utilize the two arrangement style view in ableton.
In this project, I drastically altered what was a horrible song into something much nicer for a game company. I created a song for slower-paced adventure games. These are games where the character would just be exploring places and doing tasks and think that it would go better with slower-paced games since the song itself is pretty slow. I could see a piece like this being used in a game like Forza when the character is just driving around the map rather than racing.
Through this project, I learned a few big things. First, I learned that it is much harder to fix a mix rather than to just create your own. It may be more difficult to fix a mix because the producer is trying to preserve the original idea of the song while trying to make it actually sound good. I also learned more about fx and reverb, and I learned how to change instruments in a mix. This could be changing an instrument's octave, or it could even be a complete change of insturments. For example, I learned that I can change a honky tonky piano into a bass which sounds much better.
In this project, I created a new song by utilizing 5 instruments, panning left and right, adjusting the volume, and using the eq. I used a synth, drums, piano, guitar, and flute to create a pretty chill song that I think sounds fairly relaxing. I also made sure to separate all of the sounds so that nothing would overlap as I noticed that without any panning, the song felt very congested and the sound was flooded.
Over the course of the past week or so, I learned three new techniques for making music. I learned the importance of panning, adjusting volume, and boosting certain sounds in instruments as this can make the song much richer. Doing these three improves the overall quality of the music as it allows for the listener to feel more attuned with the music as if they were front seat at a concert. This helped me prevent the song from sounding congested or from instruments from overlapping so that I could bring out as much sound as possible from each instrument.