Productions

this_is_me.mp3

This is me

This song was inspired by my love for Indie pop/rock music.

2nd.mp3

I learned how to use the graphical EQ to use the same track but make it sound fuller or different in a way that blends well with the other tracks. Also, I learned how to use the right and left pan more effectively so that every instrument is heard. Although there is the dot panning, using the slider is much more efficient and easy to visualize. Both methods of panning used together can be extremely useful in creating more alive, while simultaneously balanced music.

Fire

When I first started my project I selected a beat that I thought was flowy, and then I worked off of that. After I put in some guitar, bass, piano, synth and extra percussion it sounded pretty good but I still needed to make the sounds 3 dimensional. I did this by first panning each loop to right or to the left of the "stage" and I adjusted the volume of each track, collectively making sure that everything was balanced and could be heard well. Next, I adjusted the EQ by using the sliders and changing the fullness and focus of each track's sound. For example, I turned the bass low sliders up and the high ones down to highlight the bass's deep pitch. Finally, I used the dot panning on some of the tracks to add more energy to the music and also it makes it more interesting to listen to.

Fix_The_Mix__C_minor__76_bpm.mp3

Throughout this challenging process, I learned how to mix music of a genre that I am not as comfortable with, and how to use effects and surrounding instruments to fix a song, while keeping its general melody. After listening to all of my friends music, I realized that all of us made completely different songs, from the same original piece. This is a cool effect, highlighting our different approaches and ways to "fix" the mix. In theory, all music is purely subjective, meaning that no song is particularly "good" or "bad" but sometimes, there is still room for improvement. Fixing the mix was a great way to explore new ways to approach mixing, not just starting from scratch. 


Fix the mix

When I first listened to the given mix, I removed the tracks that did not fit the overall mood and sound of the song. Next, I adjusted the electric piano, fuzzy base, and synth chords to instruments that sounded better and balanced together. I then added some beats, sound effects and loops. Once I liked the new instruments and their styles, I adjusted the panning (left and right), the volume (front and back), and the EQ (up and down) of each track. Overall, my new mix fixed the choppiness and unbalanced feel to the mix, while keeping the original melody and main 3 instruments. 


I learned how to create 3D music in live time, using the volume, left/right, and speed panning knobs on the Ableton Push. Coordinating multiple tracks at the same time is very difficult to do well, but with only a little practice, I improved a ton.

remix good one (1) (1).mp3

First remix in live 

I created this remix by using sample set 3 and the Ableton Live software along with the push. I chose this sample set because it had a cool, mysterious feel to it, with screeching and sneaky sounding tracks. I started by playing 2 tracks and then added more tracks slowly using the push. This started a strong build up effect and I paired that with a change in speed, panning, and volume which gave the song more energy. After all the tracks that I wanted were playing together. I removed a couple of tracks at a time to have the song mellow out before stopping completely. 

dr who final.wav

I learned that any sound, no matter how weird, can be turned into a melody using MIDI files. Also, on Ableton, any setting (such as reverb) can be adjusted in real time during songs, similarly to how panning and volume can be adjusted. Using samples to recreate songs is what music tech excels at. The possibilities are truly endless now as any sound can be part of the music I make. 

Rainy Dr.Who 

Before production, I learned how special Delia Derbyshire's  Dr.Who theme really was, as she used tapes to make her music and essentially founded the sci-fi genre. I got inspiration for my own interpretation of the theme after watching a couple episodes of Dr.Who and listening to the theme many times. Using MIDI files, I made a keyboard and rain sound effect from Fesliyan Studios into the iconic base and melody of the Dr.Who theme song. The keyboard made the bass sound clicky and the rain made the melody sound very grainy. Then I recorded the theme with two tracks for the bass and melody while adjusting the pan and volume of each track in real time using the push. Overall, my version of the theme sounds pretty sci-fi-y.

j dilla sampling ratitouille.wav

In class, we learned all about De La Soul, J Dilla, and other artists that revolutionized sampling and contributed to the popularity of the style seen today. In sampling, clips of previously made music are reused and reworked in creative, new pieces of music. Tons of songs incorporate this technique, but artists who sample often run into trouble with copyright. J Dilla's last album before he passed, "Donuts" and De La Soul's "3 Feet High and Rising" that recently filled the commonly termed "gap in music history", were great inspirations for our sampling creations. In terms of Ableton, I learned how to use the quantize button on the Push to line my recordings up with the correct beats. Also, I learned how to work with non-music tracks (the movie quotes) by cutting certain parts and adjusting the launch. Rather than having the track wait to come in at the start of the measure, it can be changed to be played instantly when triggered, which is super helpful for timing. 


Ratatouille and Cars Sampling

To start, I gathered lots of drum tracks from Ableton's library by searching up "BPM". After that, I searched for and found some cool sound effects and added them to a new track. Then, I found movie clips from two of my favorite Pixar movies, Ratatouille and Cars, and added them to a track. Next, I used the Push notes mode to record my own baseline melodies. Also, in every single group of tracks, I added an effect such as warp, or reverb to add my own personal touch to the samples. After experimenting with various combinations of tracks and their timing, I recorded, using the Push. After recording in multiple sections, I adjusted the volume, panning and exact timing of each track manually. Sampling is all about creativity, so I had fun with using the movie quotes at unusual lengths and times to add flavor to the music. Overall, the sampling unit and song composition made me rethink the possibilities of music. Instead of getting jealous at the genius of other musical creations, we can use and rework those ideas into our own music. In the music world, sampling promotes the concept of sharing and supporting rather than competing. I ended my song by combining a quote from Cars and Ratatouille to make a statement that can be taken as lightly or deeply as one would like. "Look at those in the world"

Blind Man Driving.wav

Although we learned how to use compression and limiters which was super cool, we really didn't have much freedom to be creative, so this project was not my favorite to work on. Compression and limiters are very noticeable with headphones on but the difference in sound is likely very minimal while listening through regular speakers. I definitely prefer projects with more creative freedom and room for cool, new musical ideas. 

Blind Man Driving

At the start, we were given a copy of Joey Stuckey's song, "Blind Man Driving". Joey is a blind musician who is very charasmatic and a great story teller. He came and visited our class and played the song we were mixing to us live which was really really cool. Since his song was already pretty well balanced and mixed, there wasn't much work to do. We learned how to add compression to our bass and drums to get a crisper sound and highlight the quieter sounds such as the tap of the high hat. Compression basically makes the gap between the quietest and loudest sounds, smaller, using a specific ratio of input and output sound. Compression is a valuable and necessary tool to bring tracks to their highest quality. We also learned how to use limiters, which set a certain max volume level on a track to ensure that distortion does not occur. Finally, we added some sound effects, panning and volume adjusting to balance the mix and give it some uniqueness.