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My name is Mark Rademaker, HSY is my freelance and fictional "shipyard". I specialize in NURBS concept art.
In a world that embraced speed (polygon) modeling, off the shelf solutions, random greebles, soft edges and inaccurate curves, I strive to do the exact opposite.
I want precision, highly detailed, well thought out concepts that will last deep into the future. Not only by design but also by format.
NURBS/SOLIDS modeling is time extensive, for me a lot of that time goes into what has to go where on a model, making it more an evolution than a "sketch to 3D" process. I'm cheap, good, but slow. I work flat rate only. The amount of hours spent on a model are hard to justify 1:1 for most of my customers. I'd rather get paid less than deliver an inadequate model in a too short time frame. I need time over money.
My work overall has a fabricated look and an air of engineering.
"Visual Engineer" was the term coined by Kelvin Long (Project Icarus) and Dr. Harold "Sonny" White. (Limitless Space Institute)
That is the goal.
Silvolde, The Netherlands.
Portfolio on Flickr