M.C. Escher, "Bond of Union," 1956
Maurits Cornelis Escher was a Dutch graphic artist who made mathematically inspired woodcuts, lithographs, and mezzotints.
Jaume Montserrat is a Barcelona based illustrator. His greatest passions are nature, society and traveling. He draws trying to blend those three worlds. Jaume found inspiration for his project ‘Emptyland’ while on a flight back home from South America to Spain. Montserrat fell asleep and imagined waking up on an island where he lives for 29 days with other animals. He explains: ‘On this island, there was only one animal from each specimen (kind of like Noah’s Ark). All of them were empty, asexual and immortal. They didn’t need to hunt, nor were they scared of being hunted – so there was a perfect symbiosis.’ He and the wildlife lived free from worries, and that empty paradise is what sparked these images.
no dark lines until it looks correct - if you need to erase your drawing too dark!
There are two EXTRA skills you need to teach yourself for this task - drawing a ribbon and texture. Below are tutorials and information for you to work through before attempting the task
watch these videos and give both techniques a go. the two pencil technique is the most useful.
Drawing texture boils down to mark-making and edge quality (hardness and softness of a contour). If you make the same type of marks with your drawing tools you will get the same texture over and over. Each unique texture requires a unique mark. Compare the surface texture of the five spheres.
Spheres 1,2 and 4 appear smooth because there are few gaps of raw paper showing through the pencil strokes. These three spheres are different types of smooth textures due to edge quality. Spheres 1 and 2 feel hard because their edges are sharp. Sphere 4 feels soft because it’s edge is irregular and made with loose marks.
While both spheres 1 and 2 feel hard, one seems to have a matte surface and the other a shiny/reflective surface. It is the sharp shapes and highlights within the shape of sphere 2 that create that impression of a reflective surface.
Spheres 3 and 5 are obviously more roughly textured than 1,2 and 4. Though neither are smooth, 3 feels soft next to 5, again, because of the looser edge quality. Sphere 3 is made of lines while sphere 5 is rendered with little dark shapes.
Both of the rough spheres demonstrate how a mingling of light and dark create the impression of texture. Note that, except for the reflective ball, the spheres all demonstrate a clearly defined light source, creating an even change from light to dark. Value and form must always dominate texture.
You can work on white paper or toned paper for this task. Graphite pencil, pen or Black chubby is recommended media
SIZE: A4
MEDIA: any dry drawing media white or toned paper
Select your animal, [www.unsplash.com or choose one from the folder here]
do a contour drawing of your animal [either grid method or graphite transfer]
Pay attention to the face and eyes
The body needs simple outlines and a few details of wing placement etc
Practice drawing ribbon with the double pencil method [slide 3]
Break up your animal with a continuous ribbon on your drawing paper
Render your drawing with value. Pay attention to the head and facial features. Use texture on parts of the animal and ribbon*
*for a merit/excellence texture MUST be used on the ribbon part of the animal. For an achieved, value only can be used on the ribbon, but texture must be attempted on other parts of the animal