April Workshop
In April, Ubuntu Center students will dive into the fundamentals of 3D sculpting in Blender, starting with the basic tools and techniques for shaping and refining models. They'll learn how to use brushes, modify geometry, and incorporate detail through dynamic topology and sculpting layers. The course will also cover texturing, adding materials, and utilizing Blender's sculpting features to enhance their designs. By the end of the month, students will have created fully textured and detailed 3D models, equipped with essential skills for further exploration in digital sculpting.