This activity incorporates many important skills including math, time management, economics, social skills and most importantly it keeps students active and excited about physical activity. Students are given the opportunity to decide which activity they would like to participate in. Students will earn and spend PE dollars on activities of their choice.
Students will be earning PE money for running laps around the indoor track. On the inside of the track there will be different activities they may purchase with the money they earned (Jump Rope, Basketball, Scooters, etc.). In order to collect their money they must go to the bank and tell the banker how many laps they ran (no more than 3 at a time). Then they have the choice to run more laps and earn more money or they can go to the PE Store and purchase an activity. They may stay at an activity for as long as they would like but if they leave they have to pay if they want to play it again.
Students start out by running 2 laps around the track (outside of cones). Then have them sit down and explain the rules of the activity. Make sure that they understand that the money is only good during that class and will be collected at the end. Talk to them about being honest about how many laps they ran. You will also need to give them $2 for running 2 laps and assign a banker and PE Store manager. After they understand the rules, they then have the option to use the $2 they earned at the PE Store or they can run to earn more money. Make sure you pay the bankers and the PE Store managers for their time. You can give them $5 for a 3-5 minute shift and let them chose a new worker. Students will continue to earn and spend their PE dollars during class. At the end of class ask students to add up the money they have left. You can see who liked to save their money and who liked to spend it. Collect the money from students on their way out of the gym.
For each lap completed the student will earn 1 PE Dollar.
Students may earn as much money as they would like but the banker will give out no more than $3 at a time. (No matter how many laps)
The students can spend the money they earn on activities inside the track.
Students may stay at an activity for as long as they like. The only exception is if the activity is in high demand. The PE Store manager can make the person that has been at the activity the longest leave.
Students are to use good manners when at the Bank and PE Store and wait in a single file line.
Use debit cards (laminated construction paper) instead of money. Have the banker add money to their account and the P.E. Store managers subtract the money. They will need to have dry erase markers and tissues.
Jukebox – Make them pay for music. Create a list of songs that they can choose from and allow the students to choose the music.
Have sales/mark-ups on activities. If there seems to be an activity in high demand raise the price. If there is an activity not being used put it on sale.
Use P.E. Breaks – Have the students pay for water, bathroom, and resting.
Use P.E. Penalties – Have students pay fines for bad manners, bad sportsmanship, untied shoes, and resting without paying.
K.3 (Health)
q) Demonstrate acceptable behavior in classrooms and during play, including showing respect for the personal space of others.
1.3 (Health)
l) Demonstrate cooperation with friends and classmates.
2.4 (PE)
c) Demonstrate cooperative skills, including taking turns and sharing equipment.
d) Demonstrate safe participation and proper care of equipment individually and with others.
3.3 (Health)
n) Demonstrate behaviors to make and keep friends (e.g., effective communication skills;
awareness of the attitudes, feelings, and opinions of others; appropriate language and behavior;
sharing; reciprocal helping behavior).
4.4 (PE)
c) Define etiquette and demonstrate appropriate behavior when participating in physical activity settings as well as application of rules and procedures.
d) Define integrity and describe its importance in a physical activity setting.
5.4 (PE)
b) Describe and demonstrate respectful behavior in physical activity settings.
c) Implement etiquette for at least two activities.