design thinking)
Design thinking is a non-linear, iterative process that teams use to understand users, challenge assumptions, redefine problems, and create innovative solutions to prototype and test. Design thinking is an extension of innovation that allows you to design solutions for end users with a single problem statement in mind. It not only imparts valuable skills but can help advance your career. It's also a collaborative endeavor that can only be mastered through practice with peers. to come up with solutions, products, or services that are desirable for the user, economically viable from a business perspective, and technologically manageable.
2. knowledge constructor)
People build knowledge by exploring real-world issues and problems, developing ideas, making guesses, answering questions, and finding solutions. Students study various resources using online tools to construct knowledge and learning experiences for themselves and others. They plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
Students develop and employ strategies for understanding and solving problems that leverage technological methods' power to develop and test solutions. To understand how automation works, algorithmic thinking must be used to develop a sequence of steps to create and test automated solutions. Someone who collects data and uses digital tools to analyze the data. They need to problem-solve and decision making. They break problems down, take important info, and create models to show the information.
4. Innovation designer)
An innovation designer has to know how to calculate a design process for generating ideas, creative innovative artifacts, or solving problems. Technologies within a design process recognize and solve problems by creating new, useful, or making solutions. A person who can ask questions about a specific topic.
5. global collaborator)
People use digital tools to connect with other students from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning. They explore local and global issues and use collaborative technologies to work with others to investigate solutions. Students use digital tools to broaden their perspectives and enhance their skills by collaborating with others and working effectively in teams locally and globally.
6. creative communicator)
Students communicate clearly and express themselves creatively for various purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals. To choose good platforms and tools for meeting the desired objectives of their creation or communication. Someone who can identify the best digital tool for collaborating on a group project.
7. empowered learner)
Is someone engaged in their learning process, which knows, and resources to keep going on their learning journey? Students leverage technology to actively choose, achieve, and demonstrate competency in their learning goals, informed by the learning sciences. A person who solves problems and reflects on the learning process.
8. digital citizen)
Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical. To manage their data to maintain digital privacy and security and are aware of data collection technology used to track their navigation online. People demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property. A digital citizen is the responsible and respectful use of technology to engage online, find reliable sources, and protect and promote human rights. It teaches skills to communicate, collaborate, and act positively online.