2 designs on what it looks like, like what it looks like in real life,code of it in game in doing it in action
1st design what it would look like in game
1st design in action
1st design what it looks like in real life
2nd design looks like in game
2nd design what it looks like i action
2nd design on what it looks like in game
Reflection: For my 7th project, Beau Crouch and I decided to create a maps/ games using bloxels but me and Beau had different designs. MY goal is to defeat the enemies and to get to the top of the parkour and win without having any damage taken off. What I learned from creating this code/game is knowing how to use the bloxels. I also learned that the more designs of the map you have the harder it is to design a new one you have, you could have a harder difficulty for each level. I think that the standards for my project is knowledge constructor. I think this because we used the bloxels for the first time and learned how to make the project more advance with more detail . The challenge that I overcame was to use the blocks efficiently without running out of the blocks and using the blocks wisely. I overcame this challenge by thinking of smarter ways to use the blocks by having more enemies and parkour and to add health and to make the levels more challenging the levels more challenging. Something I would do differently about my project is to add more enemies,creates,health and water. This is because the time limit was a little less than I needed it to be, so i only got to do only 2 levels. How I can solve it by making more levels in the future as another project. The connection between the skills I got from my project is having a better view of building or coding game . The career this can lead me to is being a game designer for games or a popular game for example minecraft but other games not minecraft.