Program
Please take a look at the important dates of the conference.
2023.12.31 conference schedule announcement
2024.3.24 submission opens
2024.5.3 2024.5.17 paper deadline (Extended)
2024.6.1 2024.6.15 poster/demo deadline (Extended)
2024.6.18 poster deadline extended (Due to omissions of our system settings, we decided to extend the poster deadline to 6/18 at 24:00 (GMT+8).
2024.6.5 registration opens
2024.6.15 2024.6.18 paper review result announcement (Postponed)
2024.6.24 poster & demo review result announcement
2024.6.26 2024.6.28 early-bird registration deadline
2024.6.30 2024.7.7 poster upload deadline
2024.7.12-14 Conference
Conference Program
7/12
09:00 - 17:00/18:00
Workshops
人機共舞工作坊
時間:9:00-18:00
地點:大成館二樓AI教室
推測未來工作坊
時間:10:00-16:00
地點:C-Hub 2F
體驗設計工作坊
時間:10:00-17:00
地點:C-Hub 3F
7/13
08:00 - 09:30
Register / Check-In
09:30 - 10:00
Opening &
Welcome Ceremony
10:00 - 11:00
Open Keynote
(Prof. Dr. Nishino Hiroki)
11:10 - 12:25
Research Paper Presentation (I)
12:25 - 13:30
Lunch Break
13:30-15:30
Poster Presentation & Demo (A)
15:45-17:00
Research Paper Presentation (II)
18:00-21:00
Welcome Banquet
7/14
09:00-09:15
Register / Check-In
09:15 - 10:30
Research Paper Presentation (III)
10:45 - 12:00
Research Paper Presentation (IV)
12:00 - 13:00
Lunch Break
13:00 - 15:00
Poster Presentation & Demo (B)
15:15 - 16:15
Keynote
(Kilian M. Schmelmer)
16:15 - 17:15
Closing Keynote
(Prof. Dr. Selma Šabanović)
17:15 - 17:45
Award & Closing Ceremony
Paper Sessions
July 13
Session I: Collaborative Futures: Integrating Art, Co-Design, and HCI
"Everything I never told you on Instagram": Dialoguing with Generation Z’s Revised Self Online and Offline through Interactive Art Exhibition
Enhancing Public Art Experiences through Visual Poetry
設計過程中後設認知與情緒調節之關聯與影響 (資訊修正)
高齡者自駕車參與式設計工作坊:探索十年後的自駕車科技與長者生活
親子家庭中的虛擬實境體驗:探索並理解VR的共同媒體參與
Session II: Innovating Embodied Interaction with Interactive Techniques
SeeThroughBody: Enhanced Foot-Based Interaction Through Advanced Body Rendering to Mitigate Occlusion
FootCmd: In-Place Foot Tapping Commands for HMDs (撤回)
Finger-to-Palm: Single-Handed Touch Gestures Using the Palm for Head-Mounted Displays
Performing with Puppets: Exploring Multi-user Puppeteering Experience using Smartphones in CAVE-based Immersive Environment
VisionPort: Enhanced Indoor Navigation through Obstacle-Removing Teleportation
July 14
Session III: Advancing Tools and Methods for Design Processes and Education
Understand and Design a Platform to Facilitate Student Design Team Ideation with Design Cards
探究教中學融入設計思考課程對深化學習設計思考表現之影響
以生成式人工智慧工具於設計階段輔助溝通
Stable Diffusion應用於建築立面規劃之設計輔助工具研究
機械手臂編舞工具-基於骨架辨識與關鍵幀技術開發之互動式網頁介面
Session IV: Designing Voice Interaction For Diverse Contexts
Adapting Conversational Robots to Different Cultural Contexts: Insights from Older Adults in the U.S. and Japan
Understanding How to Design a Multiparty-Based Chatbot for Health Client Care with PrEP Navigators and Clients in Two-Phased and Scenario-Based Participatory Workshops
你是我的靈魂伴侶:探索語音代理人的性格
聲音可能世界:個人錄音與虛構敘事纏結之推測經驗研究
Examining the Impact of Camera and Avatar Usage on Video Conferencing Experiences: A Study of Taiwanese College Students
Poster Sessions
July 13
Room 1. Creative and Practical Applications
人體姿態與建築設計:透過Controlnet訓練達成Stable Diffusion 的創新直覺化設計方法 (YI CHENG, FU*) (撤回)
意識延伸—史萊姆 Slime (Lee, Kuan-Chen*; Chen, Hsiao-Tung; Jheng, Zih-Yun)
觸發聲音記憶的互動裝置 (YICHI, LIN*)
AI輔助設計:探索結構化提示工程在概念設計中的應用 (Wu, Chih-Hsuan*; Liang, Rung-Huei)
AI圖像生成的社會技術想像—以LINE AI人像為例 (黃子馨*)
Bodystorming and co-creation in a mobile app development for children (Ho, Sui-Hua*; LIU, YU HSUAN; Chen, Miao-Yin)
生成式AI模型應用在建築設計的工作流程探討 (楊品葳*; 陳伯翰; 林立妤; Chien, Sheng-Fen)
Dancing with Machine - A Systematic Integration of Video, Sound, Lighting, and Dancer's Movement (Lin, HsuanCheng*)
Room 2. AI Integration in Diverse Fields
生成式AI著作權判定標準——基於中國相關案件判決書的文本分析 (劉惠鳳*)
AI生成日常物件與意象情境連結之引導意象影片:輔助視覺意象訓練 (CHEN, YUSHU*; Liang, Rung-Huei)
資料視覺化與AI生成圖像表現整合互動體驗:以「愛無能」為議題 (HUANG, CHIEH-JU*; FANG, ICHIEH; KUO, CHIU CHING; HUANG, HSUNYI)
人機協作輔導學生職涯 (Huang, Yi Hsuan; Huang, Qian Hua*; Kuo, Yan Yu; Hsu, Yu Chen)
應用設計框架結合人工智慧生成註記作品集 (Liu, Pei-Ling*; Liang, Rung-Huei)
翻舊帳:親密關係間文字訊息回顧行為與其正向應用之研究 (Chen, Yi-Tong*; Chiu, Ping-Jung; Fang, Bo-Hong; Lin, You-Kuan)
以自動化數位控制提升木質工藝產品的質與量-以山茶花擴香產品為例 (王淑燕*)
不滑掉,才有料:探討短影音廣告中社交線索對品牌記憶與識別之影響 (陳姿吟*; Ngieng , Mabel Lin; 劉慧瑄)
Room 3. Impact on Human Behavior and Interaction
ddBot: Breaking the Ice Between Designers and Developers (Lai, Yu Kang*)
The "Ghost" busters: Using Implicit Theories of Relationships and Gain-Loss Framing for Anti-Ghosting Persuasion on Dating Apps (Wang, Cai-Ling*; Wu, Tai-Yee; Tseng, Yuan-Chi)
YouTuber該如何「成功」道歉?—探討閱聽者對道歉技巧運用之回饋 (Chung, Ting Yun*; TSAI, YU-LING)
以敘事原型推測AIoT對人的社交環境之影響 (Lu, Yi-Xuan; Chen, Tzu- Yun*; Chen, Zi-Ru; Lee, Wan-Chen)
智慧代理人任務委派透明度對於技術接受之影響 (Lee, Cheng-Hsiu*; Chen, Yihsiu)
從對話到欺詐:LINE 群組如何被利用於投資詐騙 (Shen, Ju-Yin*; Peng, Chih-Yi; Huang, Ru-Heng)
表達方式的豐富性和討論情境,對於遠距協作中溝通行為之影響 (Liu, Shao-Yu; YANG, JIA-XIN*; Chen, Hsing-Pei; Pan, Chien-Chien; Yuan, Tina)
Cultural Dimensions and Communication Accommodation: How Large Language Model-Powered Agents Adapt Across Cultures (Chang, Rong-Ching*; Wang, Hao-Chuan)
Room 4. Impact on Human Behavior, Society, and Well-being
兩岸民眾對新科技接受度比較分析 ——以 Apple Vision Pro 開箱實測影片為例 (Wang, JIng*; 劉惠鳳)
臺灣同志出櫃遇到的家庭難處之留言分析:以PTT Lesbian看板之女同志發文者為例 (Chi, Mei-Hsuan*)
從使用者需求到卡片分類:使用 AI 作為 UX 設計工具 (Lee, HsuanYu*; Chen, Yihsiu)
物件如何說話 : 以AI塑造物件個性 (Kao, Yun*; Liang, Rung-Huei)
大專院校生睡眠拖延之說服式機器人應用 (Tai, Han Yun; Tsao, Yung Ning; Zhao, Wangru; Yang, Tung Kai; Lin, Kuang Chi*; Kuo, Chiao Ling; Yueh, Hsiu Ping)
WaterPrize -- 使用部分增強和嗅覺增強物提升飲水頻率 (Cheng, Hao-Yuan*; Liu, Jie-En; Cherng, Fu-Yin)
Adapted Sprint Strategy for Studio Pedagogy in Higher Education (Lee, Nina Yi-chia*; Chen, Chien-Hsu)
Identity: Enhancing Autonomy with Self-Determination Theory Through Fourth Wall Breaks in Gaming Narratives (He, Zih-Yu*; Chiu, Yi-Hsien)
July 14
Room 1. Enhancing Human Interaction and Experience
使用者經驗研究探討情緒紀錄互動設計可能性 —以ChatMe為例 (Hsu, Chun-Cheng*; Ya Jhih, Chen)
GPT Personas: Understanding User Perceptions of Generative AI Personas (Chen, Shu-Ting*; Tseng, Yuan-Chi)
協助長者短期記憶的社會機器人設計 (LIU, HSUANYU*; Yeh, Su-Ling)
ChatGPT應用於事物中心設計之產品設計階段的接受度與評價 (Chiang, Hsin-Jung*; CHAN, YI-WEN; Yeh, Chih-Chun; Chen, Zi-Ru; Lee, Wan-Chen)
MuseXR: An AI-powered MR Interface for Enhanced Brainstorming and Creative Exploration (JIN, GUAN-XIU*; Yu, Neng-Hao)
Echovision: Sound-centered interactive experience design (Chen, Guan-Yi *; Liang, Rung Huei)
聊天機器人身分專業度與同理心對於使用及購買意願的影響 (Tang, Kai-Ting*; Wang, Man-Ying)
Room 2. Enhancing User Engagement and Outcomes
AIGC impact for digital content on social media: how AI enhance UGC strategy? (Hsu, Shang-Fang*; Yang, Chia Han)
人工智慧對話程式輔助開發飲食習慣改善功能網站 (HUANG, CHIEH-JU*; 林俊廷; PinJu, Chen; Chen, Chih-Yuan; CHANG, HSIANG-YU)
新聞組織如何詮釋司法領域的演算法決策:以預測性警務系統為例 (林昕靚*)
探究財務報表與演算法對於投資者之金融行為影響——以財報狗網站為例 (Chiu, Wen Ling*)
運動員在實際場域中正手接發球的眼動表現 (TSAI, PO-JEN*)
Critter Path:改善認知偏誤與職涯焦慮的應用程式設計 (Kuo, Jui-Ching*; 梅可親; Chang, Eileen; Wei, Tzu-yi; Zhan, Yung-Shun; Hsu, Yu-chen)
Integration of Smart Water Bottle and Gamified Application (WU, Yu-Sen*; Yang, Tzu-Yi; Peng, Yu-Ting)
Room 3. Social Interaction and Engagement
探索虛擬實境中的跨世代交流的設計:創造年長者與青少年的合作 (Lin, Yu-hsuan*; Lin, Ching Yang; Chen, Ying-Yu)
GustoGear: A Cross-Modal Interface Emphasizing Tactile and Flavor Communication for Extended Reality (Chen, Po Yu *; Ko , Yi Chun; Wang, Luke, Jo Chie)
Preliminary Study on Immersive Relaxation Experience with Multisensory Techniques Using Liquid-transformation System (Chen, I-Chin*; Hung, Chia-Yi ; Chang, Hsin-Chia ; Pan, Tse-Yu; Huang, Yi-Min ; Han, Ping-Hsuan)
探討在虛擬實境中化身為超級英雄對高度恐懼的影響 (Yang, Pei-Ni*; Lin, JIh-Hsuan)
不同虛擬實境控制器對心理狀態影響之研究 (張慈心*; TSAI, HSU CHAUN; Pai, Wei-ting)
聽覺引導語對不同年齡層 VR 體驗之影響—中高齡聽覺引導語設計建議初探 (Yang, Tzu Chi*; Hsu, Hsin Chun)
AR視界下的Cosplay Fusion:女性對擬人化濾鏡之使用者感知研究 (林昕靚*; 賴羽蓉; 袁廸雯)
Room 4. Innovation for Better Human Interaction
FitBuddy:尋找運動同伴提升運動動力之互動系統介面設計 (Chang, Tien-Hsun*; Lai, Cheng-Wang; Hao-Tzu, Cheng; Hsu, Ting-Yu; Hsu, Yu-chen)
智慧物件中的麥高芬互動:結合創意牌卡與敘事推測的新策略 (Lee, Wan-Chen*; Chen, Zi-Ru; Liang, Rung-Huei)
研發互動公眾螢幕之吸附式小工具開發套件及其教育應用 (Chen, I-Chin*; Han, Ping-Hsuan)
嚴肅主題的遊戲化設計研究——以互動敘事遊戲 “Tell Me Why” 為例 (Yang, Chih-Hsien*; Lee, Jiun-De)
AI與舞者的交織:創作者使用生成式AI再現舞蹈影片 創作動機及元素選擇之研究 (紀婷文*)
別讓恐懼阻止你的善良:探討虛擬實境中自我效能和社會臨場感對增進利社會行為意圖的效果 (張慈心*; Pai, Wei-ting; TSAI, HSU CHAUN)
Leveraging Significant Personal Items to Navigate Power Dynamics in Researcher-Co-designer Relationships (Lin, Yu-Rou*; Lin, Ching Yang; Chang, En-Kai; Chen, Ying-Yu)
VisCopilot: Autocomplete for Data-Driven Article Authoring (Yu, Tzu-Wei*; Hung, Yi-Ting; Pan, Jia-Yu; Lin, Wen-Chieh)
Demo Session
July 13
Pets-Around :多公眾螢幕排列之虛擬寵物即時互動系統 (Chou, Yu Chih*; 劉, 潔昕; 彭, 日璇; Wang, Chiu-Hsuan; Han, Ping-Hsuan)
AvarCard: A Continuous Upgradable Exercise Data-Driven Generative Avatar Card for Motivating Exergame Replayability (Chan, Yu Hin; Zeng, Pei Cih*; Lay, Zhi-Lynn; Ng, Jun-Heing; Chen, Po-Hsun; Han, Ping-Hsuan)
異地共演:基於人體及場景3D掃描與動作辨識技術 (沈, 宇軒; 曾, 美瑗; Chang, Jing*; 李, 芷萱; 林, 彥均; Sun, Shih-Wei)
FlexiTouch: Simultaneous stretching and pressing of the soft material, generating both visual and haptic feedback. (Lo, Yu-An*; Hu, Yun-Yu; Lin, Jun-Chai; Yeh, Cheng-Yen)
OpenHCI #1 (TBD)
July 14
CyberLamp—Cyberpunk as a rhetorical technique applied to everyday objects (Kong, Bowen*; Liang, Rung-Huei)
Demo:數據轉化:COVID-19資料集之資料視覺化互動創作應用 (張, 廷溦*; Sun, Shih-Wei)
MotoPass: Enhancing Motorcycle Training Through Safe and Realistic Simulation (Hsu, Ching-Chun*; Huang, Tsai-Chieh; Jie, Yi-Jhen; Chi, Wen-Ling)
Open HCI #2 (TBD)