Come in Curious, Leave Confident 😎✅
Starbies stop = essential self-care 💚😌
Main Character Energy 💫📸
Jane
Bryan
Students will be attending a field trip to Roper Mountain on January 12 for “Shape the Future of Roper Mountain.”
During this experience, students will participate in three 55-minute hands-on learning labs designed to spark creativity and problem-solving skills as they explore ways to enhance the Roper Mountain experience for students and visitors.
Activities will include:
Exploring heat transfer using thermal cameras and experimenting with insulators and conductors to design a safe glove for handling dry ice.
Programming LEGO Spike Prime robots to simulate animal responses to stimuli, connecting robotics and biology to create a “Robot Zoo.”
Experimenting with sound waves and speaker design.
The cost is $3. Please use the QR code or provided link to make your payment—no cash will be accepted.
Money and permission slips are due by December 12.
sTUDENT OF THE WEEK
Click the image to explore assignments by class.
What it means: The student did not turn in the assignment at all.
How it looks in the gradebook: Usually marked as NHI instead of a zero, and calculates as a 50%
Why it’s used: This signals that the work is missing, but it’s not a permanent — it gives the student a chance to still complete and submit the work.
Parent takeaway: If you see NHI, it means your child still needs to turn in that assignment. Once it’s submitted, the grade can be updated.
What it means: The student completed the assignment, but their original grade was below 50%. Instead of keeping the very low score, the gradebook shows GFA as a placeholder.
How it looks in the gradebook: You’ll see GFA rather than a number score.
Parent takeaway: If you see GFA, it means your child did the work, but struggled with it. This gives the student an opportunity to get extra help, redo the work if applicable, or show improvement without being stuck with a failing grade.
The STEAM Middle School will provide a continuous pathway of education through opportunities that create STEAM-literate graduates ready to accept the challenges of the curriculum at high school, advanced education, and the needs of tomorrow’s workforce. Innovation is the key to discovering the solutions to the challenges facing the world today and in the future.
STEAM (Science, Technology, Engineering, Arts, Math) Education seeks to transform the typical teacher-centered classroom by encouraging a transdisciplinary curriculum that is driven by problem-solving, discovery, exploratory learning, and an experience that requires each student to actively engage in a situation in order to find its solution. The STEAM curriculum permeates every facet of the school environment-from the moment the student steps onto the campus until he/she advances to high school and the post-secondary world.