Math Information for Parents


Grade 3 Math expectations are shown below as we are learning them.

Grade 3 Math Expectations 2020

Follow this link for information about doing Mathematics with your child.

http://www.edu.gov.on.ca/eng/literacynumeracy/parentGuideNumEn.pdf

https://www.youcubed.org/parents/

An excellent resource of information for parents on how to help your child be more successful in Math.



We have spent the first few days of school learning to be MATHLETES!!

We can:

  • ALL learn math

  • build our brains when we make mistakes

  • try hard to solve problems

  • take our time to understand, rather than rushing through


FEBRUARY Data Literacy Gr 3 - We are learning about graphing.

We can:

  • manage, analyse, and use data to make convincing arguments and informed decisions, in various contexts drawn from real life


  • D1.1 Data Collection and Organization

sort sets of data about people or things according to two and three attributes, using tables and logic diagrams, including Venn, Carroll, and tree diagrams, as appropriate


  • D1.2 Data Collection and Organization

collect data through observations, experiments, and interviews to answer questions of interest that focus on qualitative and quantitative data, and organize the data using frequency tables


  • D1.3 Data Visualization

display sets of data, using many-to-one correspondence, in pictographs and bar graphs with proper sources, titles, and labels, and appropriate scales


  • D1.4 Data Analysis

determine the mean and identify the mode(s), if any, for various data sets involving whole numbers, and explain what each of these measures indicates about the data


  • D1.5 Data Analysis

analyse different sets of data presented in various ways, including in frequency tables and in graphs with different scales, by asking and answering questions about the data and drawing conclusions, then make convincing arguments and informed decisions


  • While learning remotely we studied 2D and 3D shapes.

  • 2-D Geometry .

We learned to:

  • identify and compare various polygons (i.e.,triangles, quadrilaterals, pentagons, hexagons, heptagons, octagons) and sort them by their geometric properties (i.e., number of sides; side lengths; number of interior angles; number of right angles);

  • identify right angles and describe angles as greater than, equal to, or less than a right angle

  • compare various angles, using concrete materials and pictorial representations, and describe angles as bigger than, smaller than, or about the same as other angles

  • explain the relationships between different types of quadrilaterals (e.g.,a square is a rectangle because a square has four sides and four right angles; a rhombus is a parallelogram because opposite sides of a rhombus are parallel);

  • identify congruent two-dimensional shapes by manipulating and matching concrete materials


3D Geometry and Spatial Reasoning


E1.1 Geometric Reasoning

We can:

  • sort, construct, and identify cubes, prisms, pyramids, cylinders, and cones by comparing their faces, edges, vertices, and angles

  • E1.2 Geometric Reasoning

compose and decompose various structures, and identify the two-dimensional shapes and three-dimensional objects that these structures contain


  • E1.3 Geometric Reasoning

identify congruent lengths, angles, and faces of three-dimensional objects by mentally and physically matching them, and determine if the objects are congruent




We are also learning about addition and subtraction. We are using mental strategies, building to learning how to use standard algorithms. Understanding what is happening while using the algorithm is also very important.

  • use mental math strategies, including estimation, to add and subtract whole numbers that add up to no more than 1000, and explain the strategies used

  • demonstrate an understanding of algorithms for adding and subtracting whole numbers by making connections to and describing the way other tools and strategies are used to add and subtract

  • represent and solve problems involving the addition and subtraction of whole numbers that add up to no more than 1000, using various tools and algorithms


Our next unit is TIME. In Grade 3, students need to learn to tell time using digital and analog clocks using hours, minutes and seconds. The Key concepts are:

  • Clocks can answer two questions: “What time is it?” and “How much time has passed?”. The focus in Grade 3 is on the first question.

  • A colon (:) is used to separate units of time. Generally, time is read in hours and minutes, so 12:36 means 36 minutes after 12:00. To describe time more precisely, another colon is used to show seconds, so 12:36:15 means it is 15 seconds after 12:36.

  • Analog clocks use fractions of a circle to provide benchmark times: quarter past the hour; half past the hour; and quarter to the hour. Benchmark times are not evident in digital clocks.

  • Analog clocks have a face with three different scales. Navigating these scales can make reading an analog clock challenging.

    • The shorter hour hand (0 to 12, numbered scale) measures broad approximate time.

    • The longer minute hand (0 to 60, unnumbered markings) measures time more precisely.

    • The optional second hand (same 0 to 60 scale as that used by the minute hand) is used for precise time.

  • The 24-hour clock is widely used in transportation schedules and in the military. For many parts of the world, it is the standard way of describing time.

Note

  • Digital clocks are easier to read but may be more challenging to understand. To know that 9:58 is almost 10:00 requires an understanding that there are 60 minutes in an hour. This is unlike the place-value system, which moves in groups of 10 and 100. Using both digital and analog clocks helps make the 0 to 60 scale visible.



Our next unit is PATTERNS.

We can:

  • identify, describe, extend, create, and make predictions about a variety of patterns, including those found in real-life contexts

  • identify and describe repeating elements and operations in a variety of patterns, including patterns found in real-life contexts

  • create and translate patterns that have repeating elements, movements, or operations using various representations, including shapes, numbers, and tables of values

  • determine pattern rules and use them to extend patterns, make and justify predictions, and identify missing elements in patterns that have repeating elements, movements, or operations

  • create and describe patterns to illustrate relationships among whole numbers up to 1000


Our first unit is about WHOLE NUMBERS.

We CAN:

Whole Numbers

B1.1 read, represent, compose, and decompose whole numbers up to and including 1000, using a variety of tools and strategies, and describe various ways they are used in everyday life

B1.2 compare and order whole numbers up to and including 1000, in various contexts

B1.3 round whole numbers to the nearest ten or hundred, in various contexts

B1.4 count to 1000, including by 50s, 100s, and 200s, using a variety of tools and strategies