Math Links

Online Math Tools

You may wish to use these online math tools to support your learning, see your thinking, and solve problems.

Brainingcamp: Many manipulatives are available! (Username: Cormier; Password: ilovemath)

Toy Theatre virtual manipulatives

Mathigon has lots of manipulatives, including cuisenaire rods, pentominoes, and tangram.

Mathology

Check out this fun website! Let's connect our math learning to the real world and what we can read in books! Click on the link, read a story, and do an activity!

Math Games

Make 10 Go Fish

Goal: Practice your make 10 mental math facts

  1. Take out the face cards from the deck (Joker, Jack, Queen, King). Shuffle the cards.

  2. Each player gets 6 cards. Put the rest of the cards in a pile between the players.

  3. Take turns asking another player for cards that would make 10. (Example: I have 7 so I could ask another player if they have a 3).

      • If a player does not have the card you asked for, "Go Fish!" Take a card from the pile.

      • When a player gives you a card to make ten, say a number sentence. (Example: 7+3=10, 10=3+7).

  4. Put your pair to the side. Now it's another player's turn! Keep playing until there are no cards left!

  5. Extend your thinking: You can also try adding to different numbers besides 10. Why not try "Make 12 Go Fish", "Make 15 Go Fish", or "Doubles Go Fish"?!

I'm the Greatest!

Goal: Apply your understanding of place value (ones, tens, hundreds).

  1. Take out the face cards from the deck (Joker, Jack, Queen, King). Shuffle the cards.

  2. Deal each player 2 cards for a 2-digit number, or 3 cards for a 3-digit number.

  3. Each player will arrange their cards to make the greatest number possible. Example: With a 2 and 7 I could make these numbers: 27, 72. I would choose 72 because it is the greatest with 7 tens and 2 ones.

  4. Extend your thinking: Put the numbers made in order from least to greatest.

  5. Extend your thinking: Play again but this time play "I'm the least!" Try to make the lowest number possible!

Nifty Fifty

Goal: Make an equation that equals 50. This game comes from Scholastic.

  1. Deal all the cards to the players face-down. Know that Ace=1, face cards=0

  2. Players will flip their cards to make two 2-digit numbers. You can only use each digit once. Then make an addition or subtraction equation with a sum or difference closest to 50.

      • Example: If I have 2, 4, 6, 8 as cards, I could make 84-26=58, which is pretty close to 50!

      • Stuck? You may have to try a few different combinations to see which will be closest to 50. In the example above, I could also have used 24+68=92, but that is a much higher number thank 50.

  3. Whoever makes the equation closest to 50 gets a point. If you make an equation that equals exactly 50, you get two points!

  4. Play until someone has been awarded 5 points.

  5. Extend your thinking: Why not try a different target number, such as 100?

Math At Home

Click on this link to access a variety of math games that you can play at home!

Why were the numbers afraid of 7?

Because 7, 8, 9!