Completes a Science/Tech/Math requirement
The purpose of this course is to help the student understand all aspects of construction (how it is organized, how it is controlled, its impact on society and the opportunities it offers). The student will study the basic concepts of frame house construction and its relationship to the building industry, emphasizing building terms, building practices, building materials and the practical applications. Students build one small individual project of their choice then design a cottage floor plan and build a model of the cottage. Students who would like to focus more on individual projects should consider registering for Production Technology 11 where the curriculum involves more project work.
Completes a Science/Tech/Math requirement
The Exploring Technology 10 curriculum is designed for all students at the grade 10 level. It is a full-credit academic course and is an eligible technology credit to meet graduation requirements. It is a launching pad for subsequent years in high school as well as for career pathways in Trades and Technology. Exploring Technology 10 is recommended for students of all learning levels and is not a prerequisite for other technology education courses.
The course is comprised of one mandatory module (Introduction to Technology) and three other modules from the following offerings: Green Technology; Media Design Technology; Control Technology; Engineering Systems Technology; Exploring Trades Technology courses. Examples of projects are Digital Photography, Robot design/competition, and designing/creating submersibles.
Completes a Science/Tech/Math requirement
Skilled Trades 10 creates a real-world simulation of a number of on-site construction trades such as house framing, electrical, plumbing, and finishing work. The focus of the course will be on acquiring skills, knowledge and experience with the many hand tools that carpenters, electricians and plumbers commonly use in their day-to-day work at job site locations. Full PPE (personal protective equipment) and workplace safety are a prominent feature of Skilled Trades 10. This course will introduce students to the working conditions and skills important to journeyperson apprenticeship trades. Students would be in a good position for potential Co-op placements in future years at Citadel High School if they so decide.
This course is an excellent introduction to business technology. Students develop a basic proficiency in touch keyboarding, integrate keyboarding skills with skills in document processing and design, create spreadsheets to manage data, apply the principles and practices of desktop publishing to design and produce documents, and become confident and purposeful users of business productivity software. The course consists of 5 Modules: Touch Keyboarding; Document Processing; Spreadsheets; Desktop Publishing; Business Technology Fundamentals.
Completes a Science/Tech/Math requirement
Explore the world of digital visual media. Students will learn photography, animation, graphic design, 3-D modelling, film editing, digital art, and architectural design. Emphasis will be placed on compositional theory and the elements of design. Students will create projects for each unit based on their own personal interests and original ideas. The vast majority of class time is spent hands-on creating their digital works. Students will also gain skills in the operation of DSLR cameras and specialty lenses. All workstations have dual monitors with an artist’s pen-sensitive graphic tablet monitor for maximizing student creativity. The course is individually tailored to the student allowing those with no prior knowledge an introductory experience while at the same time providing advanced skills and projects for students with an existing background in digital media.
Completes a Science/Tech/Math requirement
Designers play a central role in shaping products in today's world. In their work, designers must take account of technical constraints, aesthetics and design considerations. Design 11 will help your personal development and improve your subject understanding of design. You will work independently and as part of a team to develop design solutions and create new ideas. This course makes full use of computer-aided design (CAD) software. You will design and prototype working products through drawings and models. This course focuses on design problems in the areas of architecture, product design, graphic design and solving individual design problems. Our computer labs run industry standard CAD software, such as Solidworks, AutoCAD and Adobe Design Suite. Your final project includes producing computer models and working prototypes. Basic drawing skills and knowledge on how to use various computer design programs would be an asset.
Completes a Science/Tech/Math requirement
Production Technology is an activity based course that has an emphasis in either custom or mass production in the wood lab. This course is intended to provide the students with a firm foundation in fundamental principles of furniture design with emphasis on design, planning machines, wood finishing, sound construction and forestry. Students will be required to perform certain tasks on machines as well as construct projects of their own choice.
Completes a Science/Tech/Math requirement
This course will focus on individual musical creation and audio production. Students will create multi-track digital audio projects and through this explore various professional roles for the recording and production of voice, instruments, environmental sound, Foley artistry (sound effects) and audio news broadcasting. The basics of beat making and rhythm structure of pop and hip-hop music will be explored in depth. Although musical experience is not required, it will be an asset towards the learning outcomes of this course. This course will not explore music theory in any depth but rather focus on using the technology to create musical and audio compositions.
This course is aimed at students who have an interest in computers and a desire to maximize the use of technology in their lives. It is designed for those who are familiar with recent Windows Operating Systems or equivalent and possess general basic computer skills. Students will develop advanced skills with presentation, database, spreadsheet, and web design software.
Completes a Science/Tech/Math requirement
Explore the world of digital visual media. Students will individually customize their own course by selecting five units from the following topics: 3-D modelling (intro or adv), animation (intro or adv), architectural drafting, audio broadcasting, desktop publishing and graphic design, digital art, game design, motion capture performance, photo manipulation, photography (intro or adv), robotics and coding, video production, VR environment design, or web publishing. Emphasis will be placed on compositional theory and the elements of design. The vast majority of class time is spent hands-on creating their digital works. Every student workstation has dual monitors with an artist's pen-sensitive graphic tablet monitor for maximizing student creativity. Students will also gain skills in the operation of DSLR cameras, speciality lenses, and lighting. The course is individually tailored to the student allowing those with no prior knowledge an introductory experience while at the same time providing advanced skills and projects for students with an existing background in digital media.
Students enrolled in CMT12 are eligible to apply for the course's $1000 Digital Media Design Scholarship.
Recommended Prerequisite
Taking Communications Technology 11 is strongly encouraged but is not a required.
Completes a Science/Tech/Math requirement
In this course, students will learn the basics of web programming in Javascript. The course is project based with room for students to bring their personality and creativity to their work. Topics covered include the basics of:
HTML and CSS
ways of reading user actions and outputting information
calculations and decision making
animating motion
objects, arrays, and complex data structures
professional programming habits
functional and object oriented programming
No programming experience is required, but students should have very strong math and problem solving skills.
Recommended Prerequisite
Mathematics 11 or Advanced Mathematics 11
Completes a Science/Tech/Math requirement
This course introduces students to the skills and responsibilities of various film production roles, from cinematographer, editor, writer, sound and director. Students will use film equipment, from cameras to editing programs and participate in the creative process of making short films. Students will learn film vocabulary to discuss topics in film and its cultural context. Students will be able to justify artistic decisions made in the production of their work based on criteria other than personal preference. Assignments may be in the form of written, oral, presentations, audio and visual work.
Note: This course meets the technology requirement but does not qualify for the Fine Arts Credit requirement.
Completes a Science/Tech/Math requirement
This course provides learning opportunities through which students become skilled, reflective, and critical creators and consumers of multimedia. Students use a range of information and communications technology, as well as traditional image-making materials in a series of individual and collaborative projects. Students apply the elements and principles of art and design to construct multimedia products which efficiently and effectively communicate ideas and concepts. Modules focus on image creation and manipulation (photo manipulation), time based images (flash animation), and sound and multimedia authoring (audio recording).
Note: This course meets the technology requirement but does not qualify for the Fine Arts Credit requirement.
Completes a Science/Tech/Math requirement
The core of Production Technology 12 is entrepreneurship. Class time will be devoted to research and theory dealing with topics such as: evolution of production systems, material resources, manufacturing technology and marketing. Students will go through the steps of forming a company with the aim of manufacturing a product and making a profit.