大會議程
Program Schedule
大會議程
Program Schedule
Conference Dates: May 15–16, 2026
Conference Venue: National Taipei University of Business
Address: No. 321, Section 1, Jinan Road, Zhongzheng District, Taipei City 100, Taiwan
Day 1 - May 15, 2026
12:30 – 13:00|Registration
13:00 – 13:10|Opening Ceremony
13:10 – 14:10|Keynote Speech (Joint)(Chair: Ti-Rong Wu)
Speaker: Prof. I-Chen Wu
14:10 – 14:20|Best Thesis Awards
14:20 – 15:00|Coffee Break & Poster (Joint)(Chair: Daisaku YOKOYAMA)
Kazuhide Demura (Aizu Gakuho High School), Hiroshi Kajino
Trajectory-based Local Stagnation Detection for Hierarchical Agents
Eitetsu Kusumoto, Kiminori Matsuzaki (Kochi University of Technology)
Comparison of Tree Search Methods in Multiplayer Imperfect Information Game "Geschenkt"
15:00 – 16:00|Oral Presentations 1(JS) (Chair: Tsuyoshi HASHIMOTO) ▕ Best Thesis Presentation(TS) (Chair: Hung-Jui Chang)
蔡昀叡
Regret-Guided Search Control for Efficient Learning in AlphaZero
陳治霖
Studies of Winning Tactics for the Chinese Chess KNPkgm Endgame
16:10 – 17:10|Oral Presentations 2(JS) (Chair: Kiminori MATSUZAKI)▕ Oral Presentations(TS) (Chair: Hung-Jui Chang)
(JS)
Taisuke Tanaka, Yoshimasa Yamaguchi, Takeshi Ito (The University of Electro-Communications)
An Initial Position Generation Problem in the Placement Phase of Rokuroku Shogi and a Database-based Search Method
Hinata Tokuda, Kotaro Ikeda (The University of Tokyo)
Two Techniques for Multi-player Games: Lightweight Value Training and Collusion-Aware Monte Carlo Tree Search for Blokus
Atomu Naka, Daisaku Yokoyama (Meiji University)
Towards Action Space Reduction in MCTS by Clustering Stone Positions in Digital Curling
Kazuyuki Hiraoka (Azia University)
Over-80,000-Ply Repetition Cycle in Dobutsu Shogi
Sota Miyamoto, Tsuyoshi Hashimoto (National Institute of Technology, Matsue College)
Evaluating the Efficacy of DreamerV3 in FPS Task
Nagano Teruyuki, Tsuyoshi Hashimoto (National Institute of Technology, Matsue College)
Development of Jcreate, a Script Generation Tool for Cluster World Development
(TS)
賴柏諺 and 顏士淨
透過策略改變與規則替代提升幽靈棋 AI 表現之研究
Yu-Shi Li, Lung-Pin Chen, Wei-Long Chen and Liang-Yi Huang
Improving Structural Integrity in MarioGPT via Mixture-of Experts with 2D Positional Encoding
蘇亭伃, 周果宸, 張可欣, 楊淳亘, 薛筑軒 and 陳志昌
基於 ISMCTS 與 N-Tuple Networks 之幽靈棋研究
Wei-Long Chen and Lung-Pin Chen
Blackbox Priority Optimization for Resource Scheduling in Board Game Computing Federations
黃益翔 and 周信宏
Solving 3x4 Dots and Boxes via Negamax Search and Extended Stuck-Board Analysis
18:00 – Evening|Conference Dinner (Joint)
Day 2 - May 16, 2026
10:00 – 18:00|Computer Game Tournament (Joint)(Chair: Chih-Hung Chen)
11:00 – 11:30|NSTC Project Report (Taiwan side)
11:30 – 12:00|TCGA Board of Directors & Supervisors Meeting (Taiwan side)
12:00 – 13:00|TCGA General Assembly & Lunch (Taiwan side)
14:00 – 15:00|Coffee Break