Research / Creative fieldAt present, the granted researches are aim to develop application on the following categories: Gamified Reading, AR-T (AR Touring), AR augmented reality and floating projection holographic projection technology ), G.A.M.E. Gamified AR / MR Entertainment/Exhibition/Education, Multimedia Storytelling, and the writing and research of ancient Chinese art history.
1. 2016 ~ Assistant Professor / Department Director
Dept. of Interactive Entertainment Design, China University of Technology
2. 2011~2016 Lecturer Department Deputy Director
Dept. of Digital Multimedia Design
3. 2010~2011 Lecturer / Department Director
Dept. Game Art and Design, Academy of Gaofeng Digital Content
4. 2005 Consultant of Digital Learning Course Design
Elite Technology Co., Ltd.
•《NPM e-School– History of Chinese Ceramic》
5. 2000-2004, 2009 Director、Script Writer、Editor、Art Designer
Golden Eyes Communication Co., Ltd.
•《A Survey of Chinese Ceramics Series》DVD A set of 13 episodes (Director, Editor)
•《The Practical Authentication and Appreciation on Chinese Ceramic Series》DVD A set of 4 episodes (Director, Editor, Art Design)
•《 Angkor Wat Tour》DVD (Editor)
•《The Buddhist Art of Sri Lanka 》DVD (Editor)
•《Guge Grottoes》DVD (Script Writer, Editor)
•《Dazu Grottoes in Sichuan 》DVD (Script Writer, Editor)
•《Chinese Incense Culture》DVD (Editor, Art Designer)
•《The Innovative Authentication on Ancient Jade ~ Approach of Date Positioning》DVD (Editor)
1. Thesis, paper
•〈The New Gesture of Art and Culture Appreciation ~ Seeing is Authenticating, by Analyzing the Combination Art Appreciation and AV Technology〉,The 2nd Asia Pacific Art Education Conference,Institute of Education, Hong Kong, 2004.
•〈The Finished Metamorphosis: A View Towards the Drum-shaped Cowry Container of the Dian Bronze Culture〉, The Research Seminar of Australia Centre of Asian Art and Archaeology,The University of Sydney, Australia, 2008.
•〈 Iconography of the Dian Cowrie Containers〉, 19th Congress of the Indo-Pacific Prehistory Association,Hanoi, Vietnam, 2009.
• Deng-Teng Shih, The Finished Metamorphosis: A View Towards the Drum-shaped Cowry Container of the Dian Bronze Culture,The Research Seminar of Australia Centre of Asian Art and Archaeology),Sydney University, Australia. (2008)。
• Deng-Teng Shih, Iconography of the Dian Cowrie Containers, 19th Congress of the Indo-Pacific Prehistory Association. Hanoi, Vietnam. (2010)
• Deng-Teng Shih, “A Study on the Information Value of Digital Archives for Art Education~The Project of AR Application for Parent-Child Interactive Game”, Academic Conference of College of Industrial Technology, Nihon University. Tokyo, Japan. (2013)
• Ching-Yueh Tseng, Deng-teng Shih, Shu-yin Lin, Ying-hsuan Hsu, Min Hung, Li-ching Huang, “Designs of Game-based Mobile Learning Applications for Museum – Using National Palace Museum as an Example”, PNC Annual Conference and Joint Meetings Kyoto, Japan. (2013).
• Deng-Teng Shih, Ching-Yueh Tseng, “Easing the Creation Process of Game for the Non-Programmers: A GUI Application to Teaching Art Students”, Academic Conference of College of Industrial Technology, Nihon University. Tokyo, Japan. (2014)
• Deng-Teng Shih, Chan-Li Lin, Ching-Yueh, Tseng, “Combining Digital Games with Art History to Create an Interdisciplinary Learning Experience for Students”, In: Proceeding of the Sixth Asian Conference on Arts and Humanities (ACAH 2015), Osaka, Japan (2015), 597~606.
• Chan-Li Lin, Deng-Teng Shih, Wei-Ling Wu, “Tranditional Art, Interactive Technology, Gamifying Cloud: Cross Cultural Hybrid Puppertry New Experience”, In: Proceeding of the Sixth Asian Conference on Arts and Humanities (ACAH 2015), Osaka, Japan (2015), 581~588.
• Ching-Yueh Tseng, Chang-Chih Tzeng, Deng-teng Shih, “Digital Wonderland: An interactive walkway to do the album release for new singer”, 8th Annual International Conference on Computer Games Multimedia & Allied Technologies (CGAT 2015), Singapore (2015).
• Deng-Teng Shih, Chan-Li Lin, Ching-Yueh Tseng, “Combining Digital Archives Content with Serious Game Approach to Create a Gamified Learning Experience”, The 25th International Scientific Committee for Documentation of Cultural Heritage Symposium (CIPA 2015), Taipei, Taiwan (2015). (Best Paper Award)
• Deng-Teng Shih, Wan-Wen Lai, “The Application of Exhibition Tour: G.A.M.E. (Gamified AR / MR Exhibition) On”, The 6th International conference on Frontier Computing (FC 2017), Osaka, Japan (2017) (EI).
2. Article
•〈Ancient Bronze Art of Dian Kingdom 〉,《 Bulletin of the National Museum of History 》,Vol. 8. No. 4,1998, pp. 34-44.
•〈The Beauty of the Statues of the Ancient Dian Kingdom in Yunnan 〉,《 Bulletin of the National Museum of History 》,Vol. 8. No. 4,1998, pp. 57-71。
•〈The Stunt of Yeh Wang– The Appreciation of Koji Pottery of Tzu Chi Temple〉,《 Bulletin of the National Museum of History 》,Vol. 8. No. 4,1998, pp. 56-65。
•〈Uncover the Beautiful Decoration of the Romantic Exploration-the Investigation on Ancient Shipwreck Artefacts〉,《Art and Collection》,Aug. 2001, pp. 58-63.
•〈Something About the Art Auction Websites in Mainland China 〉,《Art and Collection》,Sep. 2001, pp. 36-40。
•〈Authentication Online is Q&A Service or Q&Q Challenge? 〉,《Art and Collection》,Sep. 2001, pp. 44-49。
•〈Online Antiques〉,《Art and Collection》,Jan. 2002, pp.114-115.
•〈The Quiet Corner in the Fire Front ~ Talking About the Collection of Yaozhou Kiln〉,《Art and Collection》,Jan. 2002, pp.120-124.
•〈Staple Repair〉,《Art and Collection》,Fab. 2002, pp.115-118。
•〈The Bronze Art of Yunnan Dian Kingdom〉,《Art and Collection》,Jun. 2002, pp.84-90.
•〈The Survey on the Royal Bowl of Official Kiln, A Point of View from Historical Documents〉,《DaGuan Monthly》,Nov. 2009.
•〈Use Projection Design to Create Visual Effects of the Exhibition Part 1 〉,Blog of Intelligent Museum Office, Ministry of Education. Dec. 2017.
•〈Use Projection Design to Create Visual Effects of the Exhibition Part 2 〉,Blog of Intelligent Museum Office, Ministry of Education. Dec. 2017.
•〈The Exhibition of Light and Shadow~ A Brief Introducation of Monitor Part 1 〉,Blog of Intelligent Museum Office, Ministry of Education. Dec. 2017.
•〈The Exhibition of Light and Shadow ~ A Brief Introduction of Monitor Part 2 〉,Blog of Intelligent Museum Office, Ministry of Education. Dec. 2017.
•〈The Use of AI in the Museum 〉,Blog of Intelligent Museum Office, Ministry of Education. Dec. 2017.
•〈Something You Should Know bout Museum Selfies 〉,Blog of Intelligent Museum Office, Ministry of Education. Jan. 2018.
• 2010-11 Project Director
「Discussion on Video Game ~ Taking “Classic of Mountains and Seas” and How It Influence Role Modelling Design as Examples」(NT 80,000 )
• 2011 Project Director
Documentary filming Program of One Shop One Museum Project (Granted by Ministry of Culture)(NT 180,000 )
• 2012 Project Director
Experiential Marketing of Culture and Creativity of Hukou County (Granted by Ministry of Culture)(NT 450,000元)
• 2013 Project Director
SBIV Project of SMEs Office of Ministry of Economic Affairs: The Development of Application of Creative Expertise Community Information Service(NT 300,000)
• 2013 Project Co-Director
The Development of interactive Sensing Technology of Digital Content(NT50,000)
• 2013 Project Co-Director
The Development of Sensing Technology of Interactive Exhibition(NT 50,000 )
• 2013 Project Co-Director
The Planning and Construction of Interactive Online Media Platform(NT 50,000)
• 2015 Project Director
The Value-Added Research and Development by Applying Animated Augmented Reality Technology on Gamified Reading (Granted by Ministry of Education)(NT 300,000)
• 2014 Project Director
A Survey on Augmented Reality Technology of Publication (Research Grant of China University of Technology)(NT 25,000)
• 2015 Project Director
Development Project of Yameme Dancing AR Card App(NT 330,990)
• 2016 Project Director
Development of Portable Interactive Animation Projection Device and Application(Research Grant of China University of Technology)(NT 28,000)
• 2016 Project Co-Director
The A.C.E. Project of the Management of Interactive Animation Entertainment Experimental Base and Company (Granted by Ministry of Education)(NT 480,000)
• 2016 Project Director
The Development of Training Narrative Abilities App (Granted By Industrial Economics and Knowledge Center) ( NT 550,000)
• Exhibition Operating Device Controlled by Vertical Forward Movement (Utility Model Patent)
• Portable Holographic Device in Form of Pop-Up Card (Utility Model Patent)
• Exhibition Operating Device Controlled by Gyroscope Physics ) 」(Utility Model Patent)
• The Portable Holographic Imaging Device in Form of Pop-up Card Stage (Utility Model Patent)
• The Device for Regionally Interactive Teaching」(Utility Model Patent)