Research / Creative fieldLin, Yi-Lung’s Lab which emphasizes the research and development of digital games and is devoted to the exploration and development of interactive gaming and augmented reality technologies, the exploration and development of interactive virtual reality games, and the design and implementation of creative interactive technologies. He specializes in the integration of game entertainment and digital learning content. Through the exploration and analysis of big data, we establish an interactive game model between players and display devices, and make the interactive entertainment games compatible with the contents required by customized gamers. He has long been committed to the creation of AI educational interactive gaming devices and the development of creative digital interactive games.
Ph.D.degree: College of Electrical Engineering and Computer Science Graduate Institute of Network Learning Technology, National Central University, Taoyuan, Taiwan.
Master degree: College of Liberal Arts and Social Sciences Graduate Institute of Digital Learning and Education. National Taiwan University of Science and Technology, Taipei, Taiwan.
Bachelor degree: College of Education Department of Educational Technology. Tamkang University, Taipei, Taiwan.
Institute for Information Industry(III) DIGITAL INSTITUTE/Business lecturer
NTNU Institute of Digital Learning and Education/Business lecturer
Tamkang University Department of Educational Technology/Lecturer
National Taiwan Normal University School of Continuing Education/Business lecturer
Minghsin University of Science and Technology Department of Information Management/Lecturer
Nanya Institute of Technology Department of Information Management /Lecturer
2011 Summer Visiting Singapore Education University Learning Sciences Lab and School of Science and Technology
2010 Summer Visiting Program Tokyo University Interactive Science and Technology Laboratory, Waseda University Human Factors Engineering and Human-Computer Interaction Laboratory Short-term Study
2008 Summer Visiting Program for Tokyo Institute of Technology Digital Learning Laboratory, University of Tsukuba online cooperative learning laboratory
2016 ECF Overseas Services Tainan Medical Services, Cultural Exchanges, Vital Care Volunteers (Team Leader)
2016 ECF Overseas Services Sichuan Yunnan Character Education Volunteer Service (Teaching Leader)
2015 TCCMN Overseas Services Cambodian Cultural Exchanges and Vulnerable Care Volunteer Services (Deputy Heads)
2014 TCCMN Overseas Services Myanmar Character Education Volunteer Service (Team Leader)
2006, 2008 Pentomino Space Capability Development Camp (Executive Planning and Instructor)
2010Pentomino space ability to grow camp (guidance and lecturer)
2010-2013 Glory Care Association Multi-Intelligence Science Game Activity Camp (Executive Planning and Instructor)
2015 Glory Care Association Multiple Intelligence English Character Education Camp (Planning and Course Instructor)
2017 Glory Care Association Multiple Intelligence Maker Science Workshop (Lecturer in Executive Planning and Interactive Robotics)
Caring Association
2016 Republic of China The Phi Tau Phi Scholastic Honor Society Award
2010 National Central University Outstanding Research Award.
Index
1. Chou, C. Y., Tseng, S. F., Chih, W. C., Chen, Z. H., Chao, P. Y., Lai, K. R., Chan, C. L., Yu, L. C. & Lin, Y. L. (2017) Open Student Models of Core Competencies at the Curriculum Level: Using Learning Analytics for Student Reflection. IEEE Transactions on Emerging Topics in Computing, March, Vol. 5, No, 1, pp. 32-44. (SCI)
2. Lin, Y. L., & Yang, J. C. (2016). Augmented Reality Based Learning Applied to Green Energy. Journal of Materials Education, 38(1-2), 37-50. (SCI)
3. Yang, J. C.; Lin, Y. L., & Liu, Y. C. (2016). Effects of Locus of Control on Behavioral Intention and Learning Performance of Energy Knowledge in Game-based Learning. Environmental Education Research, DOI: 10.1080/13504622.2016.1214865. (SSCI)
4. Yang, J. C., & Lin, Y. L. (2010). Development and Evaluation of an Interactive Mobile Learning Environment with Shared Display Groupware. Educational Technology & Society, 13(1), 195-207. (SSCI)
5. Yang, J. C., Lin, Y. L., & Chung, C. I. (2009). Developing a Film-based Learning System with English Verbal Reduced Forms for Supporting English Listening Comprehension. Edutainment 2009, 74-84. (EI)
6. Yang, J. C., Lin, Y. L., Wu, J. J., & Chien, K. H. (2008). Design and Evaluation of a Physical Interactive Learning Environment for English Learning, DIGITEL 2008, 36-43. (EI)
1. Chou, C. Y., Tseng, S. F., Chen, Z. H., Chao, P. Y., Peng, K. C., & Lin, Y. L. (2015). Learning Analytics of Core Competencies: A Comparative Study of Students, Academics, and Industries, Workshop Proceedings of the 23th International Conference on Computer in Education (ICCE 2015), pp. 385-389. 11/30-12/4, 2015.
2. Lin, Y. L., & Yang, J. C. (2011). Effects of Innovation Diffusion on Learning Performance and Learning Background Differences in Digital Game-based Learning. In Proceedings of 2011 Cross-Strait Conference on Information Science and Technology and iCube (CSCIST 2011 and iCube 2011). Taipei, Taiwan.
3. Yang, J. C., Wang, S. T., Lin, Y. L., & Huang, B. G. (2011). A Study on Using a Film-based Concordancer to Facilitate English Comprehension. In Proceedings of the 15th Global Chinese Conference on Computers in Education (GCCCE 2011). Hangzhou, China. 850-854.
4. Zeng, W. Y., Lin, Y. L., & Yang, J. C. (2011). A DGBL system to facilitate energy education and enhance learners' energy awareness. In Proceedings of the 15th Global Chinese Conference on Computers in Education (GCCCE2011). Hangzhou, China. 153-157.
5. Yang, J. C., Chang, C. L., Lin, Y. L., & Shih, M. J. A. (2010). A Study of the POS Keyword Caption Effect on Listening Comprehension. In Proceedings of the 18th International Conference on Computers in Education (ICCE 2010). Putrajaya, Malaysia. 708-712.
6. Lin, Y. L., Chang, C. L., Wang, S. T., Yang, J. C., & Hsieh, T. C. (2010). A Study on the Behavior of Information Searching & Sharing for Potential E-Learners. In Proceedings of the 14th Global Chinese Conference on Computers in Education (GCCCE 2010). Singapore. 592-602.
7. Leveridge, A. N., Lin, Y. L., Lin, C. T., & Yang, J. C. (2009). Wireless Network Gaming Applied to a Vocabulary Learning Classroom Environment. In Proceedings of the Globalization and Localization in Computer-Assisted Language Learning (GLoCALL) Conference. Chiang Mai, Thailand.
8. Chiou, H., Wang, S.-T., & Lin, Y.-L. (2009). Latent classes and gender differences on spatial ability of high-school students. Paper presented at the 2009 Annual Convention of American Psychological Association. Toronto, Ontario, Canada.
9. Lin, Y. L., Wang, S. T., Lin, Z. T., & Yang, J. C. (2009). The design and development of the Sequential Probability Ratio Test based computerized mastery testing for Phonics game. In Proceedings of the 13th Global Chinese Conference on Computers in Education (GCCCE 2009). Taipei, Taiwan.1113-1118.
10. Yang, J. C., Chien, K. H, Lin, Y. L, & Shen, C. H. (2009). The Effects of Spatial Ability for Elementary Students in a Digital Game-Based Geometric Game. In Proceedings of Technology Enhanced Learning Conference (TELearn 2009). Taipei Taiwan.
11. Huang, Y. T., Lin, Y. L., Yang, J. C., & Wu, Y. C. (2008). An English Dialogue Companion System for Supporting Conversation Practice. In Proceedings of the 16th International Conference on Computers in Education (ICCE 2008). Taipei, Taiwan.
12. Lin, Y. L., Wu, S. Y., & Yang, J. C. (2008). An Investigation of Digital Game-Based Learning on Cognition and Acceptance in Elementary School Parent in Taiwan. In Proceedings of the 12th Global Chinese Conference on Computers in Education (GCCCE 2008). Michigan, USA.
13. Lin, Y. L., Wu, S. Y., Yang, J. C., Hwang, W. Y., Chien, K. H., & Hsieh, Y. H. (2008). Developing School Children's Spatial Ability through Digital Game-Based Learning software. In Proceedings of Technology Enhanced Learning Conference (TELearn 2008). Hanoi, Vietnam.
14. Wu, S. Y., Lin, Y. L., Chen, X. X. & Lan, H. P. (2008). The investigative study of the foreign brides studied by e-Learning. The 2008 International Conference on Digital Divide. Yunlin, Taiwan.
15. Yang, J. C., Lin, Y. L., & Lin, T. Y. (2008). Shared Display Groupware Supported Mobile Learning. In Proceedings of the Third Mobile and Ubiquitous Technologies Enhanced Learning Conference (Ubilearn2008). Tainan, Taiwan.]
16. Wang, S. T., Lin, Y. L., Chiou, H., Zheng, H. L., & Qu. Y. L. (2008). Latent Class Analysis of the Spatial Ability Test: Samples of Taiwanese Senior High School Students. The 2009 annual convention of the Chinese Association of Psychological Testing, Taipei, Taiwan.
1. Lin Yi-Ling, Chang Cheia-Ling (2017/12/11) "Situation Management Quiz Game System Based on Augmented Reality": Patent No.: M552830
2. Lin Yat-nung, Carina Ching (2017/04/21) "Position Matching System Based on Diagnostic Analysis of Autobiographical Personality": Patent No. M540321
3. Lin Yi-Ling, Chang Cheia-Ling (2016/11/21) "Space Logic Concepts Interactive Game Learning Device": Patent No. M532627
4. Lin Yi-Ling, Chang Cheia-Ling (2016/06/11) "Short-term Memory Training Interactive Matching Game Learning Device": Patent No. M523942
5. Lin Yi-Ling, Chang Cheia-Ling Ching (2015/08/11) "Quantitative Concepts Interactive Game Learning Device": Patent No. M507048