Stage Summary
Chapter One
Setting Sail
<For Game Masters only, please read before starting the game>

Objective

You are preparing to set sail towards an unknown island.



STEP 1: Security Code Deactivation

You will explore what the television, flower, and circle mark indicate.

Answers

Television: When you turn on the television, a numeric value becomes clear.

Flower: Upon inspecting the flower vase, a numeric value is discernible.

Circle: The numeric value was not on a clock, but written on the hull of the ship.

Just examining the television and the flower will not give you the numeric values.

If the players are lost, the Game Master should give a hint like this: "Try taking some action towards the objects."


The circle is not found inside the room. If the players are lost, the Game Master should give a hint like this: "Try searching various places. Perhaps something at your disposal..."


LAST STEP:Setting Sail

All that remains is to set sail. You can combine items.

Answers

The game is cleared by combining the sail with the yacht.