ABOUT THE COURSE:
The Pearson BTEC Level 2 Certificate in Esports is designed for students working at that level. It is aimed at students who have chosen to focus their learning and career development within the world of esports and who are looking for an engaging and stimulating qualification which will prepare them for successful performance in working life and progression into employment by developing a range of essential skills, techniques and attitudes. The qualification is aimed at learners who are looking to progress to employment in the eSports industry, possibly via an apprenticeship in a related industry, or whose aspirations may also be to progress to further education. The qualification is endorsed by The British eSports Association as being suitable for learners wanting to work in this industry.
THE ESPORTS INDUSTRY:
The esports industry is a fast-growing global industry. Esports is defined as organised competitive gaming, which is human versus human, either as individuals or in teams. This suite of qualifications includes a breadth of transferrable skills that enable learners to experience esports in different areas to aid their progression to employment, directly or via further study. Esports offers a unique opportunity to deliver a curriculum that teaches concepts in the context of multiple skills and subject areas at once. It provides an opportunity for alignment of social, physical, mental and financial skills into one qualification to deepen and expand learning, skills which are highly valued in the changing and fluid workplace. Learners must apply strategy, skill and teamwork to be successful.
UNIT 1 AIMS:
Esports is organised, competitive, human versus human video gaming where people play against each other online and at live spectator events. It is played by both amateurs and professionals and is open and inclusive to all. The esports industry is growing exponentially around the world. At the professional level, leading global teams and players can earn significant sums in wages and prize money each year.
In this unit you will investigate the different types of esports games giving examples of specific games in each genre. You will explore the professional esports teams that play these games and how they focus on physical and mental health as well as their game play. You will also explore the national and international tournaments and leagues in which they compete. This unit will provide you with the foundation knowledge and understanding of esports games and their competitive structure and organisation that will allow you to progress on to further study linked to esports or into roles within the esports industry.
UNIT 2 AIMS:
Organisations are the foundations and cornerstones of the esports industry with teams and players that are known and idolised worldwide. These organisations are made up of teams, players, managers, analysis and fans who all come together to promote and celebrate their image across the world. The passion and hard work of these esports organisations can be seen through their brand.
In this unit, you will investigate global organisations and the ways they use their brands to achieve their objectives worldwide. You will develop and create your own brand and merchandise, as well as establishing your very own esports organisation. You will also design a logo that will be used as the face of the brand and organisation. This unit will help develop the essential skills needed to create, design and promote a brand to an audience. These transferrable skills are suitable for employment in the esports industry or progression to further study.
UNIT 3 AIMS:
Streaming is one of the fastest growing sectors in the esports industry, streamers can now make a career playing games to an audience or they can just stream for fun. Live-streaming technologies are accessible to all in the video game and esports industries, from individual gamers to arenabased tournament organisers.
In this unit you will investigate streaming and the different skills and strategies that are used in esports games. You will then go on to plan your own live-stream, developing your technical streaming skills and reviewing your live streams for future improvement. This unit will help you develop the essential knowledge to set up, plan and run your own live stream, giving you the foundation knowledge, skills and strategies that will allow you to progress linked to esports or into roles within the esports industry.
UNIT 4 AIMS:
Working events in esports is one of the most exciting career pathways in the esports industry. In this unit you will investigate successful events and use this research to create a plan for an esports event of your choice. Your selected esports event will be carefully planned, demonstrating your ability to consider the factors which make an esports event successful and draw these together into a plan for the event.
You will use presentation skills to pitch the plan to an audience and use the feedback you are given to review and revise the plan where necessary. To complete the assessment tasks within this unit, you will need to draw on your learning from across your programme of study. This unit will help you to develop the essential research skills and knowledge required when planning events, as well as the personal and presentation skills expected when pitching an idea to an informed audience. These transferrable skills are suitable for employment in the esports, sports or business industries and can support your progression to further levels of study.
E-MAIL & CONTACT
carl.seromenho@gibraltarcollege.org Staff Office E (IT Office), 2nd Floor / GEVGA Club, Europa Sports Complex (Beside Squash Courts)
kevin.guerrero@gibraltarcollege.org Staff Office E (IT Office), 2nd Floor
OTHER DETAILS
Extra notes, examples, tutorials and other details are given to you throughout the year so it is vital that you check this website if there’s any work you’ve missed or need. Ask/email the teacher or your class mates if you’ve missed any lesson. Communication is vital in this unit, so please check your emails regularly. Please sign up to the GOOGLE CLASSROOM class pages for your submission links for your classwork, and for any notices regarding the class and course.
These are all Internally Assessed Units . All necessary documentation, worksheets & resources can be found on this website and in the teacher's CLASSROOM class page. Deadline dates will be released closer to the time.
The following scheme of work is an estimate & recommended progress. Please allow minor alterations and adjustments while the course is running:
These are internally assessed units, meaning each unit has a coursework you will have to hand in at the end of each unit.
There will only be several deadlines (November 2026, February 2026 & May 2026).
Please check your CLASSROOM page for any updates on deadlines.
Grades consists of Fail, Pass, Merit, Distinction.
The course is split into three or four LEARNING OUTCOMES (LOs) per unit. Notes & tasks will be loading in this site.
Open/Save the files in your personal folder space or in a USB.
Read the instructions for the lesson/task to be completed. Use the appropriate software to complete the tasks.
In CLASSROOM, find your teacher's class and the assignment link for the submission of tasks & deadlines. Upload the necessary files for the task and submit.
The classes for this course will be held at the Gibraltar College and at the GEVGA Club at Europa Sports Complex meaning, you will need to travel to and from lessons.
You will attend the GEVGA Club once a week, please check you timetable for more information.