DreamBox is a rigorous and highly adaptive math curriculum that students access online or on an iPad. It meets the educational needs of each individual learner, adjusting and re-adjusting in the moment as they engage in a fun learning environment.
DreamBox improves students’ mathematical fluency by helping them to derive strategies using multiple, varied models and building on what they already know. It is an excellent complement to the instruction students are receiving in their classrooms.
Still have questions about using DreamBox at home?
Your child's username will be their GCDS email address. This is their first initial, last name, and the last two digits of their graduation year followed by @gcds.net. For example: akepler29@gcds.net
Graduation years are as follows:
Kindergarten: 2037
Grade 1: 2036
Grade 2: 2035
Grade 3: 2034
Grade 4: 2033
Grade 5: 2032
Use logic to figure out how much each shape must weigh for the mobile to balance! These mobiles will appeal to puzzlers of all ages as they start simple and escalate in degree of difficulty. Solving these puzzles is a fun way to learn to solve equations in a visual and interactive way. These puzzles offer a point of entry to algebraic thinking while also helping students build computational skill, reason logically, and develop important mathematical habits of mind.
SolveMe Who Am I? puzzles are fun at a variety of mathematical levels. Clues support learning about place value, even & odd, inequalities, multiples & factors, divisibility, prime numbers, squares & roots, algebraic expressions, & factoring. Players use mathematical clues to determine the digits of a mystery number.
SolveMe MysteryGrid puzzles combine a variety of grid-based number puzzles into a colorful & interactive game that supports computational & algebraic fluency and logical reasoning. MysteryGrid puzzles are solve by arranging numbered tiles in a grid such that each tile appears exactly once in every row and column and every clue on the grid is observed.
There are countless different shapes that can be created using the seven simple Tangram tiles. What can you come up with?
These beautiful flash cards use spaced repetition to teach multiplication facts. Now available for addition, subtraction, and division!
Tang's games lean heavily on visuals, such as number lines and ten frames, to help build understanding, fluency, and flexibility. These contribute to computational fluency and strong number sense in the long run. His cadre of games targets everything from early number to place value to money to fractions to negative integers.
Many of these games are also available as an app or as a no-tech game in his store.