Greater Brighton Metropolitian College, United Kingdom
The VR Art classroom took place at Brighton Metropolitan College in the United Kingdom.
Teachers from each participating school lead one block of VR Art class.
Every VR block was focused on different topics - fashion design, design generally, designing the fountain, sculpturing, stepping into a famous painting, abstract art, etc. For all the tasks students were using one VR application - Tilt Brush. The focus group consisted of 5 Czech, 5 Finnish, and 5-8 British students.
Teachers were also using different teaching methods such as individual work, work in pairs, and group work.
Teacher´s name: Kristýna Florián
Home school: Upper secondary school Futurum
Age range: 15+
Subject: History/ Art
Topic 1: Step into a famous painting
Alternative Topic 2: Remaking 2D abstract paintings into 3D
Alternative Topic 3: Transform your own 2D painting into 3D
Number of students: 5 – 10, maximum 15
Aims of the lesson:
- Find out more information about selected world-famous art pieces and artists
- Deepen knowledge about the history of art
- Understanding the possibilities of 3D and 2D space
- insight into 3 Dimensional painting
Lesson objectives:
- Students will be able to recognize differences between 2D and 3D paintings
- Students will understand some advantages of using 3D paint
Resources and materials:
- Projector
- Computer
- VR headsets
- Students needs tablets/computers/ phone
- Speakers
- Hard paper sheet/ cardboard
- materials for drawing or panting
Applications and software
- Tilt brush/ Multibrush or other applications where you can do 3D painting
- For topic 1 – Art Plunge
- Art Plunge on Oculus Quest 2 | Oculus
- If it is not possible to get it here is just a teaser -
- Art Plunge | Stepping INSIDE Famous Works of Art in VR (w/Fun Facts!)
- Software Oculus
Introduction:
- Who is virtual reality artist? Discussion
- Play the video about virtual artist teek Match or any another virtual artist
- Step Inside a Painting with Virtual Reality - YouTube
- Discussion about the difference between 3D and 2D painting and what are the odds for the audience
- Topic 2 and 3 - Introduction about artists and art pieces. Showing the art pieces which will be in the application. Explain some further details and symbols in paintings. Present some pieces of information about the selected artists.
- Topic 3 - Show the reference abstract artist and art pieces for inspiration
Instruction:
Topic 1:
- the class gets VR headsets – instruction on how to use VR seats, solve technical issues
- Guide students to open the application Art plunge
- Every student goes through paintings on their own time
- After they are finished. Everybody cleans VR headsets and put them back into boxes.
Topic 2:
- Split students into pairs
- The teacher gives students a task to pick one of the printed abstracted paintings or find online one of the presented art pieces.
- Half of the class gets VR headsets – -
- Another student from the pair has in front of him an example of abstract painting - a printed picture or on a computer screen. This student guides another one with a VR headset to paint part of the picture.
- After some time they switched positions.
- The task is to try to remake a selected 2D abstract art piece into a 3D space painting
- The final piece teacher or student saves, captures the room, and makes a video of the whole piece.
- Everybody cleans VR headsets and put them back into boxes.
Topic 3:
- Task is to design a 3D abstract painting
- Split students into halves
- The first group is painting or drawing their abstract painting with classic media on paper.
- The second group - instruction on how to use VR seats, and solve technical issues. Guide students to open the application Multi brush/ Tilt brush. They will design their 3D abstract painting. The final piece teacher or student saves, captures the room, and makes a video of the whole piece.
- The groups switched positions. So the first group will try to remake their 2D piece into 3D. And the second group will try to transfer their 3D virtual painting to 2D space by using classic media on paper.
- The teacher will download the results from the headsets – connect them with a cable. Download from the files.
- After that one group cleans VR headsets and put them back into boxes. The rest of students cleans the working space.
Assesment activity:
(Without headsets)
Topic 1:
- Discussion about the difference between classic paintings and virtual ones. What is the advantage and disadvantages of each media? Do both media have the same target group?
Topic 2:
- Presenting each piece. Comparing with the original one.
- Discussion about the difference between classic paintings and virtual ones. What is the advantage and disadvantages of each media? Do both media have the same target group?
- Discussion about making the pieces, what were the pros and cons. How was the cooperation between partners
Topic 3:
- Presenting each piece made by virtual and classic media.
- Discussion about the difference between classic paintings and virtual ones. What is the advantage and disadvantages of each media? Do both media have the same target group?
Discussion about making the pieces, what were the pros and cons of both media.
Follow up:
Students can go around the class and look at the VR sets created by their classmates, or the art pieces can be recorded and downloaded to computers, shared on one drive, and presented in the front of whole class, where the students can speak up about their pieces.
It also can be conceived as a competition and students can vote for the best/ the most original art piece.
Teacher´s name: Piritta Malinen
Home school: Upper secondary school Kauriala
Age range: 15+
Subject: Art and design
Topic 1: Designing a fountain
Alternative Topic 2 : Sculpturing
Alternative Topic 3 : Design
Number of students: 5 – 10, maximum 15
Aims of the lesson:
- Acknowledging the basics of design
- Learn the basics of the design process
- Increase the creativity
- Realize the power of group working
- Practice the VR technology
- Develop the 3D modeling practices
- Understand the relationship between design and environment/surroundings
Lesson objectives:
(Students will be able to…)
- Understand the aims of the design process
- Use different visual tools for expressing their ideas
- Share the ideas
Resources and materials:
- Projector
- Computer
- VR headsets
- Students needs tablets/computers/ phone
- Speakers
- Hard paper sheet/ cardboard
- mateirals for drawing or panting
Applications and software
- Tilt brush/ Multibrush or other applications where you can do 3D painting
- Possibly 360-cameras
Introduction:
Study, document, and observe the fountains in Brighton.
What values (listed below) you would think each of their design might be emphasizing?
Choose some of the fountains as your inspiration, take pictures of them. You might also have some other inspirational pictures.
In small groups choose some of the values of the design that you emphasize
What are the values of the design – which ones are you emphasizing?
Aesthetics
Ergonomics
Ecology
Economy
Empathy
Usability
Accessibility
Ethics
Playfulness
Decide the Purpose of your fountain:
Playfulness
Watering
Refreshing
Decoration
Powermaking
Something else?
In what surroundings/place is your fountain located? How does the location affect the design?
Make a design using the VR software. Take screenshots documenting the process.
Reflection / Evaluation/ Reminders:
Remember to document the inspiration, possible sketching, mindmapping of the design.
Teacher´s name: Karena Morrison
Home school: Brighton MET
Level of education: Age of 16-19
Subject: Use Tilt Brush, a virtual reality tool, to create and develop fashion designs, fashion designs
Topic 1: Fashion design
Alternative Topic 2 : Women's wear
Alternative Topic 3 : Homewear
Alternative Topic 4: Animal wear
Number of students: 15
Aims of the lesson:
Students will learn how to use Tilt Brush, a virtual reality tool, to create and develop fashion designs
Lesson objectives:
(Students will be able to…)
- Understand where Virtual Reality fits under a wider umbrella term of ‘Extended Reality’ or XR for short, with a few other emerging technologies.
- Understanding of how the software Tilt brush is used by artists.
- Understanding of how to use the tools in Tilt brush to create a fashion design.
- Understand the basic elements of fashion design and conceptualizing
Resources and materials:
Virtual Reality headsets
Tilt Brush software
Sketchbooks and pencils for traditional drawing
Applications and software
Tilt brush/ Multibrush or other applications where you can do 3D painting
Instruction:
1. Introduction to Tilt Brush and virtual reality technology (10 minutes)
• Discuss the basics of virtual reality and how it is used in the fashion industry.
· Discuss the different elements of Fashion design
· Show examples of how to conceptualise your designs.
• Show examples of fashion designs created using Tilt Brush
2. Sketching and brainstorming session (30 minutes)
· Students will create a mood board with ideas to come up with inspiration for their design.
· Students will use traditional sketchbooks and pencils to brainstorm and sketch fashion designs.
· Discuss how these sketches can be translated into 3D designs using Tilt Brush.
3. Hands-on demonstration of Tilt Brush (20 minutes)
Students will put on their VR headsets and follow along as the instructor demonstrates the basic tools and functions of Tilt Brush
4. Independent Tilt Brush practice (60 minutes)
• Students will use Tilt Brush to begin creating their own fashion designs
• The instructor will provide individual guidance and feedback as needed
5. Sharing and critique (30 minutes)
• Students will share their Tilt Brush designs with the class and receive constructive feedback from their peers and the instructor
6. Conclusion and next steps (10 minutes)
• Review what was learned in the lesson
• Discuss any homework assignments and future plans for using Tilt Brush in the fashion design process.
Assessment activity:
Participation in class discussion and sketching session
Completion of independent Tilt Brush practice
Quality and originality of the final Tilt Brush fashion design
Participation in sharing and critique sessions.
Follow up:
Students add the activity to google classroom and share designs and reflections with the group.
Reflection / Evaluation/ Reminders:
See reflection form from VR Classroom - Art
Link for video
https://docs.google.com/presentation/d/1hWGPKlbuIEOdiH200LSPm2OEGDcEZBm3/edit#slide=id.p1