ED1 (Games Design)
Final Year Show
Beldin Gabe
This is a basic game scene to test the player controller code I made for 2D fighting games.
Ben Marsh
My game is a smorgasbord of the detective genre and the setting of a medieval land. Solve the murder of a high noble with a shady past.
Brendan Barker
This is a collection of level layouts i designed using Photoshop and Unity
Christian Harvey
Realistic racing game with immersive race tracks and ultra-realistic cars and weather.
Connor Rackham
NAFQ is a proof of concept for a modern text based adventure game inspired by oldschool RPGs such as D&D and Zork. It contains choice and chanced based outcomes so what you decide and how lucky you are effects the events of the game
Portfolio
Conrad Payne
This is my random assortment of audio files I made for my Final Major Project, I hope they’re satisfactory.
Joshua Garwood
A shooter released for Windows
Korben Sparkes
A Point and Click Adventure Script following the story of Seven escaping an odd facility which someone else could pick up and make into a complete game.
Marcus Gardiner
A mighty morphin’ platformer prototype, with the smoothest animations you’ll see this side of lockdown.
Oliver Marshall-Hamilton
My work was to express my creativity for world building and level design.
Portfolio
Thomas Button
In This game you explore a dark and claustrophobic maze trying to collect coins and escape from a monster.
Will Davenport
Summarised in one sentence “Flying to the stars, without ads.” This is very relevant, as the original project was aimed to research & test various methods of monetisation. This was never added due to focusing on practical work, so no ads.