VIRTUAL INNOVATION COMPETITION
VIRTUAL INNOVATION COMPETITION
CATEGORIES
Category A: Innovation in Teaching & Learning (T&L)
Target Group: Teachers, educators, lecturers
Category B: University Student Innovation
Target Group: College and university students
GUIDELINES
Open to academic staff, educators, teachers, and college/university students from local and international institutions.
Maximum of 5 members per team (including team leader).
Submissions must be in English or Malay.
Registration must be completed through the official link.
Entries will only be processed with valid payment.
The judges’ decision is final; no objections will be entertained.
Entries violating ethical standards will be rejected.
EVALUATION CRITERIA
Main Content & Creativity of Video (20%)
Clear and relevant title
Well-structured synopsis with specific objectives
Defined target group
Innovation process explained logically and chronologically
Creative and engaging delivery style
Originality of Innovation (20%)
Demonstrates novelty and uniqueness
Ideas not previously developed or replicated
High level of creativity in concept and execution
Usability & Problem-Solving (15%)
Strong evidence of problem-solving capability
Supported by thorough research and analysis
Effectively addresses real-world issues
Commercialisation Potential (15%)
Clear market demand and sustainability prospects
Potential for technology transfer and scalability
Strong commercial viability
Innovation Status & Development Stage (15%)
Functionality and readiness of the innovation
Higher recognition for fully developed, market-ready products
Presentation Quality (15%)
Professional, engaging, and informative delivery
Demonstrates mastery and deep understanding of the innovation