To the left, you can see the final image generated to demonstrate the volumetric rendering that I implemented.
Some main features:
This was one of the first images I generated with volumetric scattering. Things of note:
You can clearly see in this image that the dark border and black dots have been eliminated. However, the green box doesn't shadow the volume, and the shadow cast by the volume is far too sharp. Unfortunately, neither of these issues have been fixed.
This is a test of the emission property, using a color temperature of around 2250 K with an intensity of 30. It doesn't seem to be illuminating anything, which I originally though was an error...
...So I cranked up the intensity to 3000. As you can see, the volume does illuminate the surrounding area (albeit noisily) for sufficiently high intensities. The issue at lower intensities is that objects do not specifically check to see if they are illuminated by the volume. As a result, illumination is only spread by rays which happen to intersect the volume.