TECHNOLOGY EXTENSIONS

Y E A R   9    

TECHNOLOGY PATHWAY EXTENSIONS - SELECT AT LEAST ONE

DIGI TECH: CODING & APP DESIGN

This course introduces students to programming in javascript and the creation of small web-based applications (apps). 

This introductory course places an emphasis on understanding the principles of computer programming (coding) and revealing those items that are universal to all computing and programming languages. Students will program in an environment created by Code.org called App Lab that allows the user to write javascript programs with click and drag blocks and/or text typing.

The unit begins with students solving problems with classic turtle style programming, focusing on the power of procedural abstraction and personal expression with code. After learning some basics of programming with the turtle, we gradually blend in elements more commonly seen in apps, like buttons and text inputs, images and so on, teaching programming from an event-driven perspective. 

The course concludes with students creating a small app of their own to share with friends and family. 

ASSESSMENT TASKS

DIGI TECH: GAME MAKING

This unit will combine elements from Media, Visual Arts, Science, Mathematics and Digital Technologies. The focus of the study will be upon exploring computer-based games and game making processes as well as an overview of the game making industry. Students will learn the history of game design from the classics of Pong and Space Invaders, to the immersive 3D massive multiplayer online games and casual games that are flooding the market today. 

Students will learn the foundations of game design at a higher level - looking at what makes all games work, including board games or Table Top games  - before practically developing an understanding of level, character and sprite design, sound effects and developing their own graphics. Using these skills, students will then design and code their own games using MakeCode Arcade and showcase their work in a portfolio by the end of the course. The unit will also involve students presenting review presentations of selected current computer-based games.

ASSESSMENT TASKS

• Major Game Project 

• e portfolio 

• Research Assignments

• Game Review Presentations

DESIGN TECH: FOOD TECHNOLOGY

This subject provides students with a broad knowledge and understanding of food properties, processing, preparation and their interrelationship, nutritional considerations and consumption patterns. It addresses the importance of hygiene and safe working practices and legislation in the production of food. 

Students will develop food-specific skills, which can then be applied in a range of contexts enabling students to produce quality food products. They will learn to plan healthy meals according to the Australian Guide to Healthy Eating, the revised Healthy Eating Pyramid and the Dietary Guidelines for Australians. They will look at the influences on our food choices including culture, sustainability, seasonality, food intolerances and allergies.

ASSESSMENT TASKS

DESIGN TECH: FOODS OF THE WORLD

Students will be introduced to a diversity of cuisines from around the world. Each week students will examine a new country and complete an investigation-based task, followed by the preparation of a food production that is rich in authentic ingredients and processes. 

The weekly investigation will form the basis of their portfolio. Some of the countries students will investigate are Italy, Greece, Mexico, Spain, France and Thailand as well as the region of The Middle East.

ASSESSMENT TASKS

DESIGN TECHNOLOGY: SYSTEMS E

This unit is offered to enable students to develop an understanding of the construction and application of electric and small internal combustion motors. Students investigate the application of electric motors in various devices such as DVD players, washing machines, inkjet printers, mobile phones and more. 

Students will learn practical skills disassembling and reassembling an electric bike and scooter. The basic components and function of a single cylinder petrol engine will also be studied. Students will compare the design similarities and operational differences between a small engine and the engine of a motor car. 

Students will gain practical experience working with a variety of workshop tools to disassemble, reassemble and test one or more single cylinder petrol engines. They will also determine the fuel consumption rate of an engine by data logging and analyse performance graphs. 

ASSESSMENT TASKS

DESIGN TECH: SYSTEMS ENGINEERING

In this elective students will develop analytical and problem solving skills in the context of electronics and control circuitry.  Students will  

Students are introduced to the world of robotics u

Theory topics include; an introduction to simple control systems, mechanical power and its transfer, identification and anatomy of robots, technological systems used in the construction of basic robots and an understanding of computer controlled technology. 

Practical use of CAD/CAM technology, construction of LEGO Robots and applications of CNC Milling Machines will be undertaken. Eventual production of simple robotic devices will enable robotic challenges such as racing, wrestling and hill climbing to take place.




ASSESSMENT TASKS

WOOD TECHNOLOGY

This unit provides students with a primarily project based experience where they will learn how to design and make products using a range of design and technological processes. 

Students will learn how to assess and control risks, describe and quantify materials before using tools and machinery to manufacture projects made predominantly from timber. CAD software and wood machining including CNC machining are also features of the unit.

ASSESSMENT TASKS

DESIGN TECH: COMPUTER AIDED DESIGN (CAD) 2024 Only 

This unit provides students with a range of design briefs increasing in complexity to allow them to develop skill and understanding of how to design products using Computer Aided Drawing [CAD] software. 

Some of the designs can then be manufactured using CNC or computer controlled machinery. Dedicated 3D modelling software allows students to design various parts and assemble them on screen. Experience in Computer Aided Machining [CAM] and 3D rapid prototyping are also features of this course.

ASSESSMENT TASKS