What is the purpose of using Virtual Reality in the classroom?
Virtual Reality is used as a tool to enhance a student's educational experience.
How is the Quest 2 different from other VR headsets?
The Quest 2 has many options for immersive experiences that cover all academic areas. Teachers are able to monitor the student's view as well to make a safe and educational experience.
How is my child's privacy and information protected?
Students will not give any personal information on the headset. These will be managed by a administrative FPS Facebook account that is not accessible to students.
How are the apps vetted?
Any app used in the classroom is rated E (for everyone).
What if I do not agree to allow my child to use this device?
Students who are not given parental permission will have alternative assignments.