"...Vividly portrays the unpredictable life of a loner, patriot, outlaw, and music rebel, making this unique biography a compelling read for multiple generations of graphic novel and music fans."
Home is where the bodies are buried.
Leigh sells graves for her family-owned cemetery because her father is too lazy to look farther than the dinner table when searching for employees. Working the literal graveyard shift, she meets two kinds of customers:
Pre Need: They know what's up. They bought their graves a long time ago, before they needed them.
At Need: They are in shock, mourning a loved ones's unexpected death. Leigh avoids sponging their agony by focusing on things like guessing the headstone choice (mostly granite).
Capable and smart, Leigh should be able to stand up to her family and quit. But her world's been turned upside down by the sudden loss of her best friend, and the appearance of Dario, the kind, persistent grave digger. Surrounded by death, can Leigh move on, if moving on means it's time to get a life?
The orphan Bod, short for Nobody, is taken in by the inhabitants of a graveyard as a child of eighteen months and raised lovingly and carefully to the age of eighteen years by the community of ghosts and otherworldly creatures.
"Before John Glenn orbited Earth, or Neil Armstrong walked on the Moon, a group of dedicated female mathematicians known as 'human computers' used pencils, slide rules and adding machines to calculate the numbers that would launch rockets, and astronauts, into space. Among these problem-solvers were a group of exceptionally talented African American women, some of the brightest minds of their generation... "
Fourteen-year-old twin basketball stars Josh and Jordan wrestle with highs and lows on and off the court as their father ignores his declining health.
In the year 2044, Wade Watts, like the rest of humanity, chooses to escape reality and spends his waking hours in the limitless, utopian virtual world of the OASIS, but when Wade stumbles upon the first of the fiendish puzzles set up by OASIS creator James Halliday he finds he must compete with thousands of others--including those willing to commit murder--in order to claim a prize of massive fortune.