Rural Exceptional Student Talent Opportunities, Resources, & Experiences
DESIGNING A CIVILIZATION
(Gr. 2-3)
Rural Exceptional Student Talent Opportunities, Resources, & Experiences
(Gr. 2-3)
✨ Mini-Unit: “Design a Civilization"
📄 Student Handout
Welcome to Civilization Builder!
Imagine you’ve discovered a brand-new land. You get to decide EVERYTHING: who lives there, what they believe, what art they make, even their favorite sport.
Your Mission:
Explore Real Civilizations
Pick 2 real civilizations to study (Egypt, Maya, Vikings, Japan, etc.).
What made them strong? Geography? Food? Beliefs? Art?
Invent Your Civilization
Name your land and people.
Draw a map (mountains, rivers, cities, borders).
Create a symbol or flag.
Choose your civilization’s sport (maybe soccer on ice? Minecraft-style soccer?).
Make Culture Come Alive
Create an artifact (drawing, LEGO build, Minecraft world).
Invent a tradition (holiday, festival, or ritual).
Compare & Share
How is your civilization like the real ones you studied?
How is it unique?
End Product:
Your Culture Guidebook with:
Map + flag/symbol
At least 3 artifacts or traditions
A soccer/football team profile
One page explaining what makes your civilization strong
Bonus Challenge 💡:
Write a comic where Dogman or Captain Underpants visits your civilization. What happens?
📘 Teacher Guide
Objectives:
Students analyze cultural systems (geography, art, beliefs, sports).
Students create an original civilization synthesizing multiple elements.
Students evaluate similarities and differences between real and imagined societies.
Standards & Depth:
DOK 3: Analyze how geography influences civilization.
DOK 4: Design and defend an original culture.
Bloom’s: Analyze, Evaluate, Create.
Materials:
Atlases, kid-friendly culture books, or online resources
Paper for maps + flags
Art supplies (markers, clay, LEGO optional)
Access to Minecraft/Roblox (optional extension)
Differentiation:
For 2E students → allow oral storytelling instead of long writing.
For high abstraction → challenge to design an economic system or law code.
For artistic learners → emphasize art + festival creation.
Assessment:
Formative: Student compares real vs. imagined civilizations orally or in notes.
Summative: “Culture Guidebook” with creative + analytical elements.
Optional: Peer “World’s Fair” where civilizations interact.
🌍 Mini-Unit 1: Design a Civilization
📄 Student Handout
(already created in last message — included here for completeness)
Welcome to Civilization Builder!
Imagine you’ve discovered a brand-new land. You get to decide EVERYTHING: who lives there, what they believe, what art they make, even their favorite sport.
Your Mission:
Explore Real Civilizations
Pick 2 real civilizations (Egypt, Maya, Vikings, Japan, etc.).
What made them strong? Geography? Food? Beliefs? Art?
Invent Your Civilization
Name your land and people.
Draw a map (mountains, rivers, cities, borders).
Create a symbol or flag.
Choose your civilization’s sport (maybe soccer on ice?).
Make Culture Come Alive
Create an artifact (drawing, LEGO, Minecraft build).
Invent a tradition (holiday, festival, or ritual).
Compare & Share
How is your civilization like the real ones?
How is it unique?
End Product: Culture Guidebook + map, artifacts, traditions, soccer team profile.
Bonus: Write a Dogman/Captain Underpants comic set in your civilization.
📘 Teacher Guide
Objectives: Analyze real civilizations; create and defend original culture; evaluate similarities/differences.
DOK/Bloom’s: DOK 3 (analyze), DOK 4 (design & compare), Bloom’s analyze/evaluate/create.
Materials: Atlases, kid-friendly history sources, paper, markers, optional LEGO/Minecraft.
Differentiation: Allow oral storytelling or digital builds; challenge advanced by designing laws/economy.
Assessment: Culture Guidebook + comparison; optional “World’s Fair” presentation.