During the second week of the COSMOS Cluster 2 on Engineering Design and Control of Kinetic Sculptures, our team members learned how to program using RobotC to process sensor data and to control a motor in a Motion Robot. The concepts of automatic sensor data processing and controlling the motion of a component in a Kinetic Sculpture led to the design requirements of a Mini Sculpture. The Mini Sculpture design is a team effort that is completed during the third week of the COSMOS Cluster 2.
The Design Requirements for the Mini Sculpture consisted of three physical components: the use of at least one sensor, one motor, and one user interface. The Design Requirements also had specifications for the control of the sculpture. The motor was required to act based off the data from the sensor in the automatic mode, and off the user's actions in the user interface mode.
Another requirement for the project was a simulation in Working Model 2D to show how the marble would move through the track and model the motor movement. The WM2D was used for risk analysis of the sculpture as well as different trial methods without physically building it.
In total, we came up with 5 designs:
Person Hurter - catapults the marble into a basket
This design was not very thought out, and was just an initial first idea. While it was part of our design process, it was not actually considered as a possibility due to the high risk of injury and inaccuracies. It also did not have a user interface, and therefore was even less of a viable project.
Risk analysis: inconsistent, potentially harmful
Indecisive - sorts the marble by color into two baskets by using a moving arm
This design had more of a possibility, as it had both a motor movement based on sensor data and possibilities for user interface. However, we were worried about how we would build this, as it seemed like it was unrealistic to create Indecisive with the parts we had.
Risk analysis: Marble may not drop at the right spot in the path, or may bounce off while switching lanes
Celsius - marble sorter (criteria undecided) with an arm that tips down on either side
Celsius was a similar design to Indecisive, but it had easier angles to match, and the movement of the motor would be easier to implement than that of Indecisive. Overall, Celsius seemed like a safer option than Indecisive, but its user interface was more boring than Indecisive's, which was the reason we decided against it.
Risk Analysis: Need to be careful of speed in case the marble bounces out
Club Bodyguard - marble rolls down a ramp and bounces off a trampoline into certain baskets
Club bodyguard was a design we threw out before building the full sculpture. After testing out the trampoline and its ability to bounce to different levels with marble, we decided this idea wouldn't work. We decided Club Bodyguard would not be the best option as we wouldn't have a trampoline that had enough size and consistency for the sculpture to work.
Risk Analysis: Trampoline is inconsistent and calibration may go wrong
Launcher - uses a ramp to launch marbles into certain baskets
Launcher was the last design we created before moving on to the testing phase of the sculptures. The reason we decided against this was because both the building's difficult and consistency were low, and we had better designs to go with.
Risk Analysis: Possibility of not going up the ramp and instead go down
We decided in the end to create Indecisive instead of Celsius despite the results of the Pugh Chart. This was partly because we wanted to create a cooler design, but also because we felt that it was more of a challenge to create Indecisive over Celsius. As seen in the WM2D and the live video of the physical sculpture, in Indecisive, the marble rolls down a ramp, passes by a color sensor which records the color, and changes the position of the arm accordingly.