The clock project is aimed at teaching us the principles of mechanical design, control systems, and artistic talents through the creation of a kinetic sculpture that functions as a clock. It introduces us to predictions using inertial mass analysis, point mass analysis, and Working Model 2D simulation. The project trained us in essential skills such as Fusion 360, an AutoCAD software used for design purposes, and Lasercam operation. We had hands-on experience with various manufacturing tools. Cluster 2 helps us lay a good foundation for engineering skills like design, build, and test.
During the clock project, I encountered significant challenges while creating the sketch for the clock pendulum using Fusion 360. Despite several attempts, I faced persistent issues with extruding the sketch due to various problems within it. Even after trying three times, I couldn't get it right. Eventually, to simplify the process, I had to abandon the fit point spline tool and resort to using basic shapes to design my Mickey Mouse shape.
The clock project yielded significant outcomes that enriched my knowledge and skills. Despite encountering challenges along the way, I successfully completed the clock, which was a rewarding achievement. One of the most valuable takeaways from this experience was the wealth of knowledge gained, particularly in the realm of pendulum physics and its mathematical aspects. Additionally, I had the opportunity to explore and utilize various tools and software for the first time, such as CAD, laser cutting, and WM2D, which allowed me to experiment with the design effectively. Though I faced some difficulties while learning to use these tools, the experience proved invaluable. Moreover, I got introduced to new tools like the hand press, drill, reamer, and tapping tools, further expanding my skill set and making the project a comprehensive learning experience. Overall, the clock project not only resulted in a functional timepiece but also fostered personal growth and proficiency in various disciplines.