For Virtual Production class at Emerson College under Daniel Pillis was taught how to use Unreal Engine, Blender, and the Fab store to create environments in Unreal Engine. Designed a narrative of a lived in household for the project and brought it to life over a 2 week time period. Then used Disguise and Parsec to show off the environment on Emerson's XR studio. This environment was heavily inspired by the works and life of David Lynch.
Me and my Monkey
Unreal Environment + Motion Capture
For Virtual Production class at Emerson College under Daniel Pillis. I was taught how to record and do motion capture through a workshop at MIT.nano. Imported the data into Maya and rigged it to a model found on Mixamo. Fixed any mistakes with the data before importing it into my Unreal project. I also got the chance to create a 3D scan of myself at MIT.nano which I incorporated into the final project where I used the XR Studio to display my project.
At MIT.nano doing some motion capture
Classmates at MIT.nano prepping for motion capture
3-D scanning at MIT.nano
Editing motion capture data into Unreal Engine
Behind Closed Doors
XR Wall + 360 Filmmaking
For Virtual Production class at Emerson College under Daniel Pillis. I recorded a scene through a regular Canon C70 camera, with an insta360 camera to create a different perspective with the 360 video. I wanted to warp reality and did so by putting the 360 video on the XR wall and filming an actor in front of it making the actor seem a lot smaller, almost like a child's warped perception of the world.