Project 5
Rube Goldberg Machine | April 2, 2019
Rube Goldberg Machine | April 2, 2019
For this project, I made some light bulbs magically light up while completely disregarding all physical laws of nature.
So maybe my machine doesn't really do anything, because there are no wires or switches that would turn on the lights with a pressure input, but it is pretty nice to look at. I wanted to make lightbulbs, and quickly realized that lights in Maya do not actually glow themselves. I used a surfaceShader to color the tungsten filiment, and that allowed me to have an "out glow color". So, I keyframed the filiment to become visible at about the same time as a ball lands near a light (falls in a box/hits the little side corner wall thing).
After rendering, we can see the filiment flickering a tiny bit, and I had no clue why, and no other feasible way to make a light, so I decided it's just a happy accident. Incandescent bulbs are pretty outdated, anyways. Maya probably prefers CFL bulbs and LEDs because, you know, climate change.
Two notes on textures: (1) the texture on the planes of my machine are made from Maya fractals, which give a surprisingly convincing marble pattern with little to no adjustment, and (2), the boards, boxes, gears, etc. are not just the default Lambert shader. They're actually an off-white Blinn with a lowered eccentricity, so, if they catch the light, they appear like a very glossy ceramic or some kind of lacquered surface.