Alpha Release
Implementation in the Alpha Release
UI Implementation: Dialogue, hints, notifications of completed objectives
First-Person Controller: Player movement, camera movement
AI Implementation: Patrol and Chase States, navigation
Interaction Implementation: collect objects, manipulate objects, raycasting, reticle
Level Design: House layout created, puzzles created
Play Testing Report
Successful Components:
The decor - minimalist and seamless with nice details
NPC movements
Chosen Prefabs
Game over scene and restart button
Improvements:
Size of objects relative to the player
Player Capsule reacting to objects around it
Not enough instructional dialogue
Shading and lighting
Difficulty in escaping searcher NPC
UI errors