Computer Aided Illustration
You need to have knowledge and skills in applying:
professional use of rendering technology to create scenes or illustrations with visual impact, including:
Texture mapping
Bump-mapping
Lighting (ambient, spot, point, area, directional)
Reflection
Specularity
Ambience
Depth-of-field
Image-based lighting/high dynamic range imaging (IBL/HDRI)
Volumetrics
polygons in the production of 3D graphics, including Boolean functions of add, subtract and intersect, slice
Rendering - this video covers most items in the above list
Rendering in Inventor
Animation
Skills, knowledge and understanding of:
Creation of animated graphics making use of motion-capture, stop-frame, or motion tweening
Post-editing of video files and use of video graphic technologies, including blend or fade, zoom, transition and overlays
SQA Notes: animation technology, including the software, hardware and data generated by different forms of animation as well as how different animations are set up, edited and saved and their advantages and disadvantages in different contexts
Motion Capture
Stop Motion
Motion Tweening