Computer Aided Illustration

You need to have knowledge and skills in applying:


  • professional use of rendering technology to create scenes or illustrations with visual impact, including:

      • Texture mapping

      • Bump-mapping

      • Lighting (ambient, spot, point, area, directional)

      • Reflection

      • Specularity

      • Ambience

      • Depth-of-field

      • Image-based lighting/high dynamic range imaging (IBL/HDRI)

      • Volumetrics


  • polygons in the production of 3D graphics, including Boolean functions of add, subtract and intersect, slice

AH_course_notes_Page_08.pdf
AH_course_notes_Page_09.pdf
AH_course_notes_Page_10.pdf
AH_course_notes_Page_11.pdf

Rendering - this video covers most items in the above list

Adv. Higher CAD Rendering

Rendering in Inventor

Animation

Skills, knowledge and understanding of:

  • Creation of animated graphics making use of motion-capture, stop-frame, or motion tweening

  • Post-editing of video files and use of video graphic technologies, including blend or fade, zoom, transition and overlays

SQA Notes: animation technology, including the software, hardware and data generated by different forms of animation as well as how different animations are set up, edited and saved and their advantages and disadvantages in different contexts

Motion Capture

Stop Motion

Motion Tweening

Example Exam Questions

Computer-aided illustration
2018: question 4 (a)


Lighting techniques
2016: question 1 (h)


Animation techniques
2017: question 2 (a)